Pixel Block Transition (CrafterStrike AI) · skill Open Skill công khai
Pixel Block Transition (CrafterStrike AI)
Pixel Block Transition (CrafterStrike AI)
Manhua
1 0 0
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# PixelKingdom: CrafterStrike AI (Pixel Block Transition)
Turn a single real photo from the user into a 7-second seamless looping transition clip: the subject is struck by a giant voxel lightning bolt and instantly rebuilds into a random, premium-looking 3D block world — and also produce one pixel-stylized still frame. There is no structured state; all outputs live on the canvas.
## When to use
- The user uploads or points to a photo and asks for a "pixel-style video", "block world", "Minecraft style", "LEGO feel", "CrafterStrike", or "photo gets hit by lightning and transforms" transition clip.
- The user only wants a pixel-stylized still frame (video optional).
- The user is unhappy with the previous version and wants only the still frame redone, or only the video redone.
## Inputs and outputs
- Input: **one reference photo** (a canvas asset `asset_id`, an `s3://` uri, or an https link all work directly as tool input). If the user provides no image, ask for one first — never invent an image.
- Outputs: 1 pixel-stylized still frame (`entity_type='pixel_frames'`) + 1 seven-second looping transition clip (`entity_type='final_videos'`).
## Steps
### 1. Understand the photo content (recommended; skip if recognition fails)
Call `recognize_image(image_url=<reference photo>)` with an English prompt, for example:
`Describe this photo for a stylization prompt: main subject, pose, outfit and its colors, hairstyle, background elements, camera angle and framing, and whether it is landscape or portrait.`
Use the result to fill the `{subject}` / `{colors}` / `{background}` / `{orientation}` placeholders in the prompt templates below. If recognition is unavailable, fall back to the user's own description or the most conservative generic description (e.g. `the main subject`).
### 2. Pixel-stylized still frame (image-to-image)
- `generate_image(input_urls=[<reference photo>], model='i2i', name='pixel-frame-<short subject name>', entity_type='pixel_frames')`
- `orientation` follows the reference photo (pass `landscape` for landscape framing, `portrait` for portrait framing). Do not pass `resolution` unless the user asked for a specific quality.
- Prompt in English, template:
```
Anime pixel art illustration of {subject}, identical framing, camera angle and subject scale as the reference photo, subject stays instantly recognizable.
Style: crisp hard-edged color blocks with clean pixel boundaries, flat color clusters, zero gradients, zero anti-aliasing, zero photographic texture, vivid saturated palette sampled directly from the original photo, strong dark outline around the silhouette, retro 16-bit anime key-visual look, cel-shaded lighting.
Background: {background} simplified into large pixel color blocks with clear separation between shapes.
No text, no watermark, no UI, no blurry edges, no soft airbrush shading.
```
### 3. Seven-second looping transition clip (image-to-video)
- `generate_video(input_urls=[<reference photo>], model='i2v', duration=7, name='CrafterStrike-transition-<short subject name>', entity_type='final_videos')`
- **The first frame must be the original real photo** (do not use the pixel still frame from step 2 as the first frame, or the "real → blocks" transition is lost).
- `orientation` matches the still frame. If `duration` is clamped by the platform limit, explain it honestly based on the returned `param_adjustments`.
- Video generation **does not support NSFW/adult content** — there are no channel exceptions.
- Prompt in English, written along the timeline (template; substitute the subject):
```
7-second seamless looping transition clip. No text, no watermark, no UI.
[0.0-1.5s] The original real-world photo sits still: {subject} in true photographic form, only a faint ominous glow in the sky and slow drifting dust foreshadow what is coming; camera slowly pushes in.
[1.5-2.8s] A huge voxel lightning bolt — a crackling bolt built out of chunky glowing cubes, not a realistic plasma arc — strikes down fro