Non-Verbal Character Sounds · عوامی Open Skill
Non-Verbal Character Sounds
Non-Verbal Character Sounds Digen پر ایک عوامی Open Skill ہے۔ کھولیں اور دیکھیں یہ ورک فلو کیا تخلیق کرتا ہے۔
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# Non-Verbal Character Sounds
## When to use
- Activate **whenever we generate any video with characters where spoken dialogue is not wanted**: action/fight scenes, scary or dramatic scenes, emotional reaction shots, MVs, montages, or any scene that should feel physical and wordless.
- Use standalone (the user describes a scene and wants non-verbal character sound) **or** as an overlay on other generation workflows (movie-maker, short-maker, music-video-lovagen, etc.): the same non-verbal rules apply to every generation step that contains characters.
- Do not use when the user explicitly requests spoken dialogue — in that case defer to the dialogue-lip-sync skill.
## Core principles
1. **No spoken dialogue unless specifically requested.** Characters should not speak full words, sentences, or readable dialogue. Use only non-verbal vocal sounds that match the situation, emotion, and physical action in the scene.
2. **Realistic sound palette.** Use realistic character sounds such as breathing, gasping, grunting, groaning, coughing, choking sounds, struggling noises, pain reactions, effort sounds, laughing, crying, screaming, sighing, panting, growling, shocked reactions, and exhausted breathing — when appropriate.
3. **Sounds match the performance.** Sounds must match the character's body movement, facial expression, and emotional state. During fights: grunt, shout, breathe heavily, gasp from impact, or make effort sounds while attacking, blocking, dodging, or falling. During scary or dramatic scenes: whisper breathlessly, gasp, choke, tremble, breathe nervously, or make strained emotional sounds — without using clear words.
4. **Mouth movement matches the sound type.** If a character gasps, groans, screams, coughs, or chokes, the mouth, jaw, throat, face, and body should move naturally with that sound. If a character is not making a sound, their lips should remain still or only move naturally with breathing.
5. **No dialogue artifacts.** Avoid random talking, invented dialogue, subtitles, readable speech, or characters moving their lips as if they are speaking words. The audio should feel physical, emotional, and cinematic — but without spoken language.
6. **Synchronized throughout.** Keep all non-verbal sounds synchronized with the visuals across the entire video. The character sounds should support the action, tension, emotion, and atmosphere while keeping the scene free of dialogue.
## Prompt building blocks
- **Positive frame**: "No spoken dialogue in this scene. {Character} makes only non-verbal vocal sounds: {sounds}, matching the {situation/emotion/action}. The mouth, jaw, throat, face, and body move naturally with each sound; when not sounding, the lips stay still or move only with breathing. No words, no sentences, no readable speech, no subtitles, no lips forming dialogue. The audio feels physical, emotional, and cinematic, synchronized with the visuals throughout."
- **Guardrails to avoid** in the prompt: random talking, invented dialogue, subtitles or readable speech, lips moving as if speaking words, word-like vocalizations, muffled sentence fragments.
- **More examples**: ready-to-paste prompts for common non-verbal scenes (fight, fear/horror, pain/injury, joyful laughter, exhaustion, shocked reaction) live in `references/example-prompts.md`, plus an overlay snippet and verification checklist.
## Steps
1. **Decide the sound palette.** From the scene's situation, emotion, and action, choose the non-verbal sounds that fit. Fights → grunts, shouts, heavy breathing, impact gasps, effort sounds. Fear/drama → breathless whispering without words, gasps, choked sounds, trembling, nervous breathing, strained emotional sounds. Pain → groans, cries, sharp reactions. Exhaustion → panting, labored breathing.
2. **Compose the prompt with the non-verbal frame.** Name the exact sounds, tie them to the action beats, specify how the mouth/jaw/throat/body move with each sound, and forbid dialogue, subtitles, and word-forming lips