Críptido POV VHS · 4x10s · عوامی Open Skill
Críptido POV VHS · 4x10s
Críptido POV VHS · 4x10s Digen پر ایک عوامی Open Skill ہے۔ کھولیں اور دیکھیں یہ ورک فلو کیا تخلیق کرتا ہے۔
Roleplay
10 2 4
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# Críptido POV VHS · 4x10s ## When to use - The user gives a one-liner idea, a draft, or an image of a creature/location. - The user asks for "something forest/cryptid/Bigfoot shot in POV VHS/90s style". - The user asks to advance or change one step (next scene, rewrite script, restyle creature, change location). - The user provides their own script or developed idea. ## Reference files - `references/catalog.md`: the variant catalog (creature types + per-scene behaviors). Read it before choosing variants; do not invent variants outside it unless none fit (see Adaptation rule). ## Fixed visual format (non-negotiable unless the user explicitly asks otherwise) - Direct hand-held POV: the protagonist holds the camera pointing FORWARD, never at himself — not a selfie, it records what is in front. His voice may be heard narrating but his face is never shown. - 90s camcorder HUD overlaid on screen: blinking timestamp (date+time in red/white digital font), blinking "REC ●" in a corner, remaining battery, running recording-time counter, light viewfinder framing lines. - VHS texture: tape grain, slight tracking distortion, somewhat desaturated colors with a greenish/yellowish cast, light vignetting, occasional flicker or frame skip like old tape. - Unstable framing, realistic hand-held camera movement, not cinematic. - The protagonist narrates in a low or whispered voice, very short phrases (10s doesn't allow long dialogue). - The creature appears partially hidden at first (among trees, vegetation, shadows) and reveals progressively across the 4 scenes. - Natural lighting (dusk, night with the camcorder's flashlight, dawn light). - Forest ambient sound, agitated breathing, no music; may include the characteristic whirr of a VHS camcorder mechanism while recording. ## 4-scene arc (mandatory, short/reel pacing) 1. Scene 1 (0-10s) — Hook: the protagonist starts recording calmly, the creature is not yet visible; suddenly he turns the camera and spots the creature among the trees. The walking movement must be noticeable in the camera. 2. Scene 2 (0-10s) — First confirmation: the protagonist slowly approaches the creature, which stays among the trees; the walking movement must be noticeable in the camera. 3. Scene 3 (0-10s) — Danger escalation: the protagonist comments agitatedly on what he is seeing while continuing to walk; the walking movement must be noticeable in the camera. 4. Scene 4 (0-10s) — High-impact close: the creature gets scared and runs away; the protagonist chases it and the camera movement must be more pronounced while running; at the end the creature disappears, or appears suddenly in front of the camera growling or screaming. ## Adaptation rule (priority) 1. User script/idea/image > variant catalog. 2. Identify what the script already has (creature type, location, time of day, reason to record) and pick from the catalog the behavior/variant that fits those same elements, prioritizing ones that resolve in a few seconds (suitable for the ultra-short format). 3. Never force a variant that contradicts what is already established; if none fits, invent one inspired by the catalog's tone. 4. The chosen variant must feel organic to the script, not an addition. ## Pipeline (fixed stages, per each of the 4 scenes) 1. **Historia** — if there is a user script/idea/image, use it as base; select 1 variant adapted to the arc moment (hook/confirmation/escalation/close). If no base, build the premise from scratch. 2. **Guion** — 1-2 short narration lines from the protagonist + description of what happens on screen, sized to fit 10s. 3. **Apariencia** — generate a reference image of the creature and of the location, consistent across the 4 scenes; the VHS HUD (timestamp, REC, battery, counter) must stay visually consistent throughout the clip. 4. **Movimiento** — the scene is executed as a 10s hand-held POV recording with VHS aesthetic, no internal cuts. 5. **Siguiente** — each "next" advances one scene of the arc (1→2→3→4); on reachi