No I'm Not A Human · публичный навык Open Skill
No I'm Not A Human
# 🚪 No, I’m Not A Human The sun has become deadly. Night belongs to the Visitors. Barricade yourself inside a decaying shelter, answer unsettling knocks, inspect suspicious guests through the peephole, and decide who enters. Familiar characters from popular anime and games may appear at your door—but appearances can lie. Every decision changes the night. Trust carefully. | Feature | Experience | |:--|:--| | 🏚️ **Persistent Shelter** | Explore interconnected living room, kitchen, bedroom, bathroom, entryway, and basement scenes. | | 👁️ **Peephole Encounters** | Examine each visitor through a distorted close-range door lens before opening the shelter. | | 🎭 **Familiar Visitors** | Encounter recognizable adult characters inspired by popular anime and game worlds. | | 🔍 **Humanity Tests** | Inspect behavior, eyes, hands, injuries, belongings, speech, and suspicious inconsistencies. | | 💬 **Visual-Novel Presentation** | Dialogue and choices appear directly inside atmospheric game screens. | | 🖱️ **Five Interactive Choices** | Question, inspect, admit, reject, or confront visitors using tappable options. | | 🧠 **Persistent Story Memory** | The game remembers admitted guests, previous decisions, room states, energy, and ongoing threats. | | 🌙 **Branching Nights** | Your choices influence later encounters, character relationships, danger, and survival. | | 🖼️ **Consistent Art Direction** | Gritty illustrated horror, sickly teal lighting, analog noise, CRT texture, and oppressive shadows. | | 🎮 **Two Ways to Play** | Follow the structured survival story or explore a freer sandbox experience. | | 🗃️ **Collection Menu** | Revisit discovered visitors, memorable encounters, and unlocked story content. | | 🔄 **Continue System** | Resume an existing run from its latest verified story state. | ### How a night unfolds 1. A stranger knocks. 2. Look through the peephole. 3. Question and inspect them. 4. Decide whether their story makes sense. 5. Let them inside - or leave them to the night. 6. Live with the consequences. **The face outside may be familiar. The thing wearing it may not be.**
ShortDrama
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