Cinematic Web Series Producer · публичный навык Open Skill

Cinematic Web Series Producer

Cinematic Web Series Producer — публичный Open Skill на Digen. Откройте, чтобы увидеть, что создаёт этот процесс.

@azadaistudio

Series

22 3 5

https://d7qlwi7tl2u27.cloudfront.net/skill-covers/prod/4270068/2026-10-19/kswe5674.png

---

allowed-tools:
  - generate_image
  - generate_video
  - generate_tts
  - generate_music
  - mix_clips
  - split_image
  - probe_media
  - extract_clip
  - extract_frame
  - extract_audio
  - recognize_image
  - recognize_video
  - transcribe_audio
  - create_document
  - update_document
  - get_document
  - memory_whoami
  - memory_query
  - memory_store
  - memory_forget
  - list_models
  - search_library
  - get_library_item
---

# Cinematic Web Series Producer

Turn the user's own story idea into a professional, continuous multi-episode cinematic web series. This skill is NOT a specific story, movie, character or franchise — the user supplies the actual story, world, characters, creatures, episode info and/or script. Your job is to define HOW that story is developed and produced into one continuous episodic universe that can run for 10, 20 or more episodes while preserving its characters, world, visual identity, story logic and emotional continuity.

## When to use
- The user wants to create an ORIGINAL multi-episode cinematic web series from their own idea/concept/script.
- The user wants to continue, refine, or fix an in-progress series (same story/cast/world).
- The user provides a story idea, characters, world, episode number, previous episode info, current script, dialogue, desired length/language, or visual references.

## Reference files (read on demand, don't read all at once)
- `references/series-bible.md` — Series Bible, Character Bible, Creature Bible, Visual World Consistency. Read when establishing or updating the series foundation.
- `references/storytelling.md` — series-first storytelling, cinematic visual language, visual storytelling, episode structure, episode-to-episode continuity, character development, slow-burn mystery, emotional storytelling, action sequences, dialogue. Read when writing/planning an episode.
- `references/production-pipeline.md` — audio & atmosphere, scene generation, visual continuity, originality, final quality standard, and the concrete production steps (channels + canvas conventions). Read before generating assets.

## Steps
1. First call `write_todos` to lay out the steps for this episode/series, and update the whole list as you progress.
2. Call `memory_query` (and `memory_whoami`) to recall any existing series context, established characters/world, and the user's language/preferences. If this is a continuing series, load the prior state before writing anything.
3. Gather the user's input: series idea, story concept, genre, world/setting, character descriptions, creature descriptions, episode number, previous episode info, current episode script, dialogue, scene descriptions, desired episode length, desired language, and any visual references or creative direction. Do NOT invent a different story when the user has already provided one — preserve their core concept, characters, plot and creative intent. If only a basic idea is given, expand it into a coherent cinematic episode structure while preserving the concept.
4. Establish or update the persistent Series Bible, Character Bible and Creature Bible (see `references/series-bible.md`). Save them as document assets with `create_document` (entity_type `bibles`, name like `Series Bible`, `Character Bible`, `Creature Bible`). These are the foundation for every future episode — never contradict them unless the user explicitly changes them.
5. Plan the episode: break it into logically connected cinematic scenes with purpose, location, characters, actions, emotional objective, visual/camera direction, lighting, environment, dialogue, sound/atmosphere and continuity requirements (see `references/storytelling.md` and `references/production-pipeline.md`). Write the episode script/breakdown as a document (`create_document`, entity_type `scripts`).
6. Generate the visual assets:
   - Character / location / prop / creature reference images with `generate_image` (model `t2i` for text-to-image; `i2i` to refine/edit using existing referen