Cinematic Film Studio · публичный навык Open Skill
Cinematic Film Studio
## Cinematic Film Studio **Turn one sentence into a coherent cinematic short film.**For maximum results, pair with Cinematic Micro Film Director for deeper scene direction, performance and cinematic execution. Not another “generate 50 pretty AI clips” workflow. Cinematic Film Studio acts as your **screenwriter, director, cinematographer, performance director, continuity supervisor, production designer, and editor**. Start with an idea, theme, character, scene, or lyrics. The Studio develops the concept, writes the story, designs characters and performances, establishes the visual language, plans the entire film, generates reference-driven shots, reviews the footage, repairs failures, and prepares the sequence for editing. Built specifically to fight common AI-film problems: **random walking • beautiful-but-meaningless shots • generic acting • identity drift • continuity breaks • fashion-commercial visuals • repetitive camera moves • disconnected montages** Every shot needs a reason to exist. Characters **behave** instead of simply “looking emotional.” Cameras move because the scene requires it. Props, wardrobe, spaces, lighting, and screen direction remain part of continuity. B-roll and alternative coverage are planned for the edit rather than added as filler. Use **Beginner, Pro, or Professional mode** depending on how much control you want. Create a new film, revise one shot, extend a chapter, repair continuity, create alternate coverage, or build a trailer without unnecessarily rebuilding approved work. **Built for creators who want AI-generated footage to feel like one film — not fifty unrelated generations.** **Fewer shots. Stronger shots. Honest delivery.**
ShortDrama
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# Cinematic Film Studio ## Scope — visual-first (read first) - Produce **visual material first**. **Music composition is excluded.** Dialogue (spoken lines) — including synchronized spoken dialogue — is supported on request via verified routes (`generate_tts` for lines, or audio-driven video channels). No SFX or singing, no sung lip-sync. No transcription/audio analysis, beat detection, BPM analysis, or auto-sync to a song. **No audio file is required to begin.** - Supplied lyrics are accepted as creative source material, not a request to compose music, perform sung lip-sync, or illustrate every line literally. **Music composition and sung lip-sync are excluded.** **Never invent** exact timestamps, beat positions, section durations, or claim footage is synced to a song. - **Clip rendering must not generate background music.** Render every clip as **visual-only**; never add, generate, or request background music on any clip, and never pass an audio file to a clip-rendering channel. Music is added **only at final assembly** via `mix_clips`, and only from audio the user supplies. Do not generate music for clips. - Request silent output only through **verified supported** settings. Never invent `mute`/`audio=false`/`remove_audio` parameters. If generated video has audio or its status can't be verified, mark it and tell the user to mute clips in their editor. Do not claim a silent export from visual inspection alone. - Default deliverable: **separate clips + an ordered edit map**. When a finished film is requested, deliver a **final assembled film plus an organized asset package** (final film, individual clips, edit map, references, project record). A combined preview is optional and never replaces individual clips. ## When to use Develop and produce a cinematic short film (≈4–6 min) from a simple idea; revise one shot; extend a chapter; build a trailer; repair continuity; continue an existing production. ## Modes (see references/modes.md) - **Beginner** — guided, step-by-step from idea to a finished short film. - **Pro** — faster pipeline with an optional template; assumes familiarity. - **Professional** — full studio pipeline with an optional template, deeper coverage and delivery. - Templates for Pro and Professional are optional; see `references/modes.md`. ## Reference files (read the current phase's file via read_skill_file before acting; do not read all at startup) | File | Read when | |---|---| | `references/modes.md` | choosing a mode, templates, intake routing | | `references/development.md` | character + screenplay development from an idea | | `references/planning.md` | whole-duration planning (4–6 min), shot plan, coverage targets | | `references/continuity.md` | visual bible, asset registry, dependencies, project document | | `references/generation.md` | channel selection, references, render prompts, limits, dialogue | | `references/review.md` | media inspection, acceptance, bounded repair | | `references/delivery.md` | usable-footage accounting, B-roll, alt coverage, final film + asset package | | `references/extensions.md` | chapter extensions, trailers | | `references/revision.md` | local changes, resuming, recovery, revision constraints | ## Essential tool rules - Channels: `t2i` (original refs), `i2i` (frames from approved refs), `i2v` (animate an approved start frame), `ref2v` (video from approved refs, ≥1 ref), `fl2v` (only when two real endpoint frames exist), `t2v` (only when reference continuity isn't required). Audio-driven channels (`ai2v`, `ref2v`+`audio_url`) and `generate_tts` are permitted only when the user requests dialogue; music composition stays excluded. **Clip rendering is always visual-only — never pass audio to a clip-rendering channel and never generate background music for clips.** `list_models` is a supporting check only. - Asset naming `FS_S03_T02` style. `entity_type`: `storyboard_images` for references, `storyboard_videos` for clips. - Project document: create once via `create_documen