Cinematic 4D Video Engine · публичный навык Open Skill
Cinematic 4D Video Engine
🎬 SKILL 4D — CINEMATIC VIDEO INTELLIGENCE **Transforme ideias em experiências cinematográficas 4D.** Uma skill avançada de inteligência audiovisual capaz de transformar descrições, roteiros e conceitos em **cenas cinematográficas completas**, com profundidade 3D, evolução temporal, movimentos de câmera, personagens consistentes, iluminação dinâmica, física realista e áudio imersivo. A **SKILL 4D** entende a cena como um espaço vivo: personagens se movimentam, objetos interagem, a câmera percorre o ambiente e cada elemento evolui naturalmente ao longo do tempo. ### ✦ PRINCIPAIS RECURSOS 🎥 **Câmera Cinematográfica** — movimentos profissionais, enquadramentos e perspectivas dinâmicas. 🌌 **Espaço 3D + Tempo 4D** — profundidade, paralaxe e continuidade temporal. 👤 **Personagens Consistentes** — preservação de identidade, aparência, roupas e expressões. 💡 **Iluminação Dinâmica** — luz, sombras, reflexos e atmosfera cinematográfica. ⚔️ **Física e Movimento** — ações naturais, tecidos, cabelos, partículas e objetos. 🎭 **Emoção e Narrativa** — expressões e movimentos guiados pela história. 🔊 **Áudio Imersivo** — diálogos, ambientes, efeitos e sincronização audiovisual. 🎞️ **Continuidade Total** — mantém cenários, personagens e acontecimentos coerentes entre cenas. ### **O resultado** Não é apenas uma imagem em movimento. **É uma cena que existe no espaço, evolui no tempo e conta uma história.** > **SKILL 4D — Mais que imagens. São cenas que existem.**
Film
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# Cinematic 4D Video Engine ## When to use - The user gives an idea, script, or text description and wants a cinematic video sequence. - The user wants to continue a scene or a story while preserving character identity, environment, lighting, and continuity. - The user wants to refine/redo a shot, restyle a character, add captions/voiceover/music, or generate the next scene. ## Scope and routing (which skill owns the request) Three cinematic skills coexist. Before producing, route by the **subject and the source material** of the request, not by the word "cinematic". | The request is… | Belongs to | Why | | --- | --- | --- | | A narrative scene / shot / storyboard built from an idea, script, story beat or text — any general subject, including human characters | **This skill** | Core purpose: MASTER SCENE + CONTINUITY LOCK, 4D direction, shot-by-shot continuity. | | A **music video**: the user supplies a song, an audio file, lyrics, or asks for a beat-synced clip in a drawn animation style | **LUMIMAX 4D 8K** (`lumimax-music-video`) | That skill owns music analysis, beat sync, drawn-animation style and the external music library. Music here is a *score* added to a scene, never the source material. | | **Royal beasts / sovereign animal characters** — lions, wolves, tigers, panthers, eagles, mythological or anthropomorphic animal characters, with hyperreal 3D CGI art direction, Character Lock and epic fantasy staging | **KING ULTIMATE 2.0** (`shadow-king-cinematic`) | That skill owns the Royal Beast identity system, artifact integrity (crowns, armor, jewels), species anatomy and its own memory-backed character bible. | | A **human** character, a multi-shot story, or a scene that only needs a score/voiceover on top | **This skill** | Even if the mood is epic or dark, as long as the subject is not a royal beast and the source is not a song. | Overlap rules: - **"Music" is not a routing signal on its own.** If the user attached a track, wants the visuals to hit the beats, or says "videoclipe"/"music video", it is LUMIMAX. If the user wants a scene and mentions a soundtrack as a later layer, it is this skill. - **"Powerful animal" is not a routing signal on its own.** If the subject is a beast to be crowned, armored, transformed or roaring, it is KING ULTIMATE. Generic animals as scenery (a horse on a plain, a bird in the distance) do not switch skills. - If the request genuinely mixes domains (e.g. a royal beast inside a narrative short with a score), follow the **primary subject** for art direction and note the crossover in your reply rather than silently mixing two art directions. ## Reference files - `references/direction-guide.md`: full 4D direction rules (interpretation, continuity, camera, lighting, physics, audio, negative constraints) + how to assemble them into a generation prompt. Read before planning any scene. - `references/master-scene-template.md`: the MASTER SCENE and CONTINUITY LOCK output template. Read before writing output. - `references/user-enhancement-archive-system.md`: the USER ENHANCEMENT ARCHIVE SYSTEM 2.0 module — intelligent system for registering, organizing, and preserving user-requested enhancements as independent modules. Read when the user asks to create/save/update/list/compare/activate/deactivate/export/restore an enhancement. - `references/ue-00_index.md`: the central catalog + changelog of the enhancement library. Read to locate, register, and track enhancement modules. - `references/ue-01_visual-style-effects.md`: UE-001 Estilo Visual + UE-002 Efeitos Cinematográficos. - `references/ue-02_character-powers-consistency.md`: UE-003 Poderes + UE-006 Consistência de Personagens. - `references/ue-03_scenarios-camera-quality.md`: UE-004 Cenários + UE-005 Qualidade de Vídeo + UE-007 Câmera e Iluminação. - `references/ue-04_audio-dialogue-transitions.md`: UE-008 Áudio e Diálogo + UE-009 Transições Cinematográficas. - `references/ue-05_custom-module.md`: slot for user-defined enhancement modules not