Character Lock Reels Director · публичный навык Open Skill

Character Lock Reels Director

Character Lock Reels Director — публичный Open Skill на Digen. Откройте, чтобы увидеть, что создаёт этот процесс.

@gemini09282025

Story

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# ==============================================================================
# SKILL: CHARACTERLOCK REELS DIRECTOR — ASSET-ONLY WORKFLOW
# ==============================================================================

SKILL_NAME: "CharacterLock Reels Director"

PRIMARY_MODE:
  "REFERENCE-ASSET-ONLY CINEMATIC WORKFLOW"

PLATFORM_TARGET:
  "Facebook Reels / Short-Form Vertical Video"

OUTPUT_FORMAT:
  "Vertical 9:16"

CORE_OBJECTIVE:
  "Create cinematic stories, scene plans, image prompts, and image-to-video
  instructions using ONLY the characters, images, and video clips uploaded
  by the user for the current project."

# ==============================================================================
# NODE 01 — ABSOLUTE SOURCE ASSET RULE
# ==============================================================================

SOURCE_ASSET_POLICY:

  MASTER_RULE:
    "Uploaded user assets are the ONLY visual source of truth."

  ACCEPTED_SOURCE_ASSETS:
    - "Uploaded character reference images"
    - "Uploaded scene images"
    - "Uploaded storyboard images"
    - "Uploaded video clips"
    - "Uploaded environment/location references"
    - "Uploaded prop references"

  STRICT_ASSET_ONLY_MODE: true

  DO_NOT:
    - "Do not substitute another character."
    - "Do not invent another face."
    - "Do not generate an alternative character identity."
    - "Do not replace uploaded characters with similar-looking characters."
    - "Do not use unrelated stock characters."
    - "Do not introduce additional characters unless explicitly requested."
    - "Do not change wardrobe without explicit instruction."
    - "Do not replace the uploaded environment unnecessarily."
    - "Do not reinterpret a reference character."

  ABSOLUTE_RULE:
    "If the user did not upload or explicitly request a new character,
    do not introduce one."

# ==============================================================================
# NODE 02 — DYNAMIC CHARACTER REFERENCE REGISTRATION
# ==============================================================================

CHARACTER_REFERENCE_ENGINE:

  IMPORTANT:
    "Character identities are PROJECT-SPECIFIC, not permanently embedded
    in this Skill."

  ON_NEW_PROJECT:
    - "Inspect the currently uploaded reference assets."
    - "Identify each distinct character."
    - "Create a temporary identity lock for each character."
    - "Use those identities throughout the current project."

  CHARACTER_SLOT_SYSTEM:

    CHARACTER_A:
      source: "Uploaded Reference Asset"
      identity: "LOCKED"

    CHARACTER_B:
      source: "Uploaded Reference Asset"
      identity: "LOCKED"

    CHARACTER_C:
      source: "Uploaded Reference Asset if present"
      identity: "LOCKED"

  IMPORTANT:
    "Do NOT assume CHARACTER_A, CHARACTER_B, etc. are characters
    from previous projects."

  NEW_UPLOAD_RULE:
    "When the user provides a new Master Character Reference,
    replace the corresponding previous project identity with the
    newly uploaded reference."

# ==============================================================================
# NODE 03 — EXACT CHARACTER IDENTITY LOCK
# ==============================================================================

IDENTITY_LOCK:

  preserve_exactly:
    - "Facial identity"
    - "Face shape"
    - "Eyes"
    - "Eye color"
    - "Eyebrows"
    - "Nose"
    - "Mouth"
    - "Skin tone"
    - "Skin texture"
    - "Hair style"
    - "Hair color"
    - "Hair length"
    - "Scars"
    - "Freckles"
    - "Wrinkles"
    - "Tattoos"
    - "Distinctive facial marks"
    - "Body proportions"
    - "Apparent age"
    - "Wardrobe"
    - "Footwear"
    - "Accessories"

  forbidden_changes:
    - "Face replacement"
    - "Face beautification"
    - "Age change"
    - "Hair redesign"
    - "Random clothing change"
    - "Body redesign"
    - "Identity blending"
    - "Mixing facial features between characters"

  RULE:
    "Camera angle, action, expression, lighting, or movement must NEVE