3D Character Animation · публичный навык Open Skill
3D Character Animation
This skill is designed to produce high-quality 3D character design showcase videos (character turnaround/turntable). It seamlessly transforms character concepts or reference images into a professional multi-angle animation, perfect for 3D portfolios or promoting character prompt templates. Key Features of this Skill: Multi-Angle Animation: Automatically generates smooth 360-degree orbital camera rotations, slow pans, or zooms to reveal the character from all sides (front, side, and back). Studio-Quality Visuals: Ensures a dramatic studio lighting setup with a clean, neutral background, highlighting the character's anatomy, textures, and materials. Flexible Inputs: Create characters from scratch using detailed text prompts or base them on your own uploaded reference images. Ambient Soundscape: Automatically pairs the visual showcase with elegant, non-distracting ambient or lo-fi background music (no voiceovers). Smart Revision: Need an adjustment? You can easily revise a single step—like regenerating just one specific angle or changing the background music—without having to restart the entire workflow.
ShortDrama
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# 3D Character Reference & Animation Showcase ## When to use - The user wants a video that showcases a 3D character design (character turnaround / turntable) — presenting a character sheet as a multi-angle animation with smooth camera rotation to highlight anatomy, textures, materials, and proportions. - The user wants to promote a character prompt template or build a portfolio piece for a 3D character design. - The user wants to revise one step of an existing showcase: change the character, regenerate a clip, change the music, or re-mix the video. ## Production rules (always apply) - **Visual style**: high-quality 3D render, dramatic studio lighting, realistic shadows, clean neutral background so the character stays the focus. - **Camera movement**: always use smooth 360° orbit / turntable rotation, slow pan, or slow zoom to reveal the design from all sides (front, side, back). - **Audio**: NO voiceover and NO dialogue. Use elegant ambient / lo-fi / chill electronic background music that does not distract from the visuals. - **Content focus**: character anatomy detail, clothing texture, material, and a static idle stance. - **Video prompt structure**: every clip prompt must include (a) a specific description of the character's aesthetics, (b) clear lighting instructions (e.g. "rim lighting", "softbox"), and (c) explicit camera-movement parameters (e.g. "smooth orbital tracking shot around the subject"). ## Steps 1. **Clarify the character concept.** Ask the user for: the character description (species/type, art style, outfit, colors, proportions), any reference image(s) they want to base it on, the output orientation (landscape 16:9 default, or portrait 9:16), and how many showcase clips they want (default 3: front, side, back). If they only gave a one-liner, expand it into a full character description before generating. 2. **Generate the character reference sheet (turnaround).** Create a clean 3D turnaround sheet showing front / side / back views of the character on a neutral background with studio lighting. - If the user provided reference image(s): call `generate_image` with `model='i2i.hd'` and `input_urls=[the reference image asset_ids]`. - If there is no reference image: call `generate_image` with `model='t2i.hd'`. - Prompt must describe the character's aesthetics, a clean neutral background, dramatic studio lighting, and a turnaround layout (front / side / back views). - Set `orientation` to the user's choice, `resolution='1080P'`, `name='Character Reference Sheet'`, `entity_type='character_reference'`, `add_to_canvas=true`. 3. **Generate the showcase clips.** For each angle / camera move, call `generate_video` with `model='i2v'` and `input_urls=[the character reference sheet asset_id]`. Each clip prompt must include: the character's aesthetics, lighting instructions (e.g. "dramatic studio lighting with softbox key light and warm rim lighting"), the camera movement (e.g. "smooth 360-degree orbital tracking shot around the subject", "slow cinematic pan", or "slow push-in zoom"), a clean neutral background, and a static idle stance. Set `duration` ~6s per clip, `orientation` to the user's choice, `resolution='720P'`, `name='Showcase Clip N'` (1, 2, 3…), `entity_type='showcase_clips'`, `add_to_canvas=true`. 4. **Generate the ambient BGM.** Call `generate_music` with `model='music'` and a prompt describing elegant ambient / lo-fi / chill electronic background music, instrumental with no lyrics, calm and non-distracting. Set `name='Ambient Showcase BGM'`, `entity_type='music'`, `add_to_canvas=true`. 5. **Mix the final showcase.** Call `mix_clips` to concatenate all showcase clips in order and add the BGM as an audio track (set the audio `volume` low, e.g. ~0.5, so it stays in the background). Set `name='3D Character Showcase'`, `entity_type='final_videos'`, and `orientation` matching the clips. ## Notes - Use the exact `name` / `entity_type` values above on each generation step so assets stay organized a