HORROR Ambience · skill pública Open Skill

HORROR Ambience

Horror Ambience Apply a frightening, readable cinematic look without changing the requested characters, setting, medium, story, or aspect ratio. The signature is a dark desaturated green environment, sparse motivated pink light, and a narrow cool-white edge that separates the subject from the black background. Adapt the treatment to realism, semi-realism, or anime rather than forcing one medium. Establish the shot Separate supplied references by purpose: character identity, wardrobe, environment, composition, and lighting. A lighting reference does not replace a character's face or outfit. Name the focal subject and story action. Keep the face, eyes, or critical prop readable even when the setting is nearly black. Place green, pink, and white light sources within the scene before describing effects. Preserve the geography and screen direction between connected shots. Choose focus depth for the action. Set the focus target explicitly; do not blur story-critical faces, hands, props, or a pursuing figure merely to make bokeh. Generate or edit the requested stills with the available image tool. For storyboards, give each panel one action and check continuity before writing motion prompts. A request for images does not by itself authorize video generation. Visual signature Element Direction Base exposure Hold deep black-green shadows and substantial negative space; lift the subject just enough for expression and silhouette. Green ambience Motivate a desaturated green cast from a failing fluorescent tube, distant window, exit light, or reflected corridor light. Avoid a uniform green filter across skin and clothing. Pink accent Use a small practical source such as a distant tube, medical vial, sign, or doorway. Let it kiss one edge and appear in sparse wet-floor reflections; keep green dominant. White rim light Set a narrow cool-white back or three-quarter backlight behind hair, cap, shoulders, or clothing. Trace real contours and individual hair strands; avoid a thick artificial halo. Face fill Add soft, restrained neutral-white fill on eyes, cheek or mask so the threat or reaction remains legible. Preserve shadow shape and natural skin color. Atmosphere Use thin layered haze, damp tile, worn paint, and restrained reflections when suitable to the setting. Keep haze behind the subject and avoid obscuring anatomy. Texture Show plausible cracked fabric, wet hair, porcelain, glass, metal, and decayed surfaces at the shot's actual viewing distance. The source of fear should be visible: an eyeline held too long, a silent figure in depth, an unnatural separation, a closing gap, or a sudden change in scale. Let darkness hide parts of the setting while keeping the cause-and-effect of the scene clear. Direct depth of field and camera Macro or eye close-up: Keep the vial, needle tip, or eyes sharp; let the far corridor fall into green and pink bokeh. Preserve important mask or facial detail in the focus plane. Character reveal: Use moderate focus so the figure, costume, and corridor landmarks remain readable. White edge light should separate dark hair from the wall. Chase: Track focus on the moving subject; keep the pursuer readable when its distance matters. Use a low following angle, side tracking view, or brief reverse angle to clarify pursuit. Let background motion soften without smearing the face. Extreme rush-in: Increase face scale toward the lens, then cut decisively to a contrasting reaction. Keep eyes sharp and hair motion directional. Treat a push-in or dolly as camera movement, not an unexplained zoom or focus change. Portrait 9:16: Protect faces, hands, props, and action paths inside the vertical crop. When the user wants separate frames, deliver individual 9:16 images rather than only a contact sheet.

@Vincent2000

Film

14 6 9

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# Horror Ambience

Apply a frightening, readable cinematic look without changing the requested characters, setting, medium, story, or aspect ratio. The signature is a dark desaturated green environment, sparse motivated pink light, and a narrow cool-white edge that separates the subject from the black background. Adapt the treatment to realism, semi-realism, or anime rather than forcing one medium.

## Establish the shot

1. Separate supplied references by purpose: character identity, wardrobe, environment, composition, and lighting. A lighting reference does not replace a character's face or outfit.
2. Name the focal subject and story action. Keep the face, eyes, or critical prop readable even when the setting is nearly black.
3. Place green, pink, and white light sources within the scene before describing effects. Preserve the geography and screen direction between connected shots.
4. Choose focus depth for the action. Set the focus target explicitly; do not blur story-critical faces, hands, props, or a pursuing figure merely to make bokeh.
5. Generate or edit the requested stills with the available image tool. For storyboards, give each panel one action and check continuity before writing motion prompts. A request for images does not by itself authorize video generation.

## Visual signature

| Element | Direction |
| --- | --- |
| Base exposure | Hold deep black-green shadows and substantial negative space; lift the subject just enough for expression and silhouette. |
| Green ambience | Motivate a desaturated green cast from a failing fluorescent tube, distant window, exit light, or reflected corridor light. Avoid a uniform green filter across skin and clothing. |
| Pink accent | Use a small practical source such as a distant tube, medical vial, sign, or doorway. Let it kiss one edge and appear in sparse wet-floor reflections; keep green dominant. |
| White rim light | Set a narrow cool-white back or three-quarter backlight behind hair, cap, shoulders, or clothing. Trace real contours and individual hair strands; avoid a thick artificial halo. |
| Face fill | Add soft, restrained neutral-white fill on eyes, cheek or mask so the threat or reaction remains legible. Preserve shadow shape and natural skin color. |
| Atmosphere | Use thin layered haze, damp tile, worn paint, and restrained reflections when suitable to the setting. Keep haze behind the subject and avoid obscuring anatomy. |
| Texture | Show plausible cracked fabric, wet hair, porcelain, glass, metal, and decayed surfaces at the shot's actual viewing distance. |

The source of fear should be visible: an eyeline held too long, a silent figure in depth, an unnatural separation, a closing gap, or a sudden change in scale. Let darkness hide parts of the setting while keeping the cause-and-effect of the scene clear.

## Direct depth of field and camera

- **Macro or eye close-up:** Keep the vial, needle tip, or eyes sharp; let the far corridor fall into green and pink bokeh. Preserve important mask or facial detail in the focus plane.
- **Character reveal:** Use moderate focus so the figure, costume, and corridor landmarks remain readable. White edge light should separate dark hair from the wall.
- **Chase:** Track focus on the moving subject; keep the pursuer readable when its distance matters. Use a low following angle, side tracking view, or brief reverse angle to clarify pursuit. Let background motion soften without smearing the face.
- **Extreme rush-in:** Increase face scale toward the lens, then cut decisively to a contrasting reaction. Keep eyes sharp and hair motion directional. Treat a push-in or dolly as camera movement, not an unexplained zoom or focus change.
- **Portrait 9:16:** Protect faces, hands, props, and action paths inside the vertical crop. When the user wants separate frames, deliver individual 9:16 images rather than only a contact sheet.

## Preserve continuity and anatomy

Lock distinctive face features, hair, costume, props, and the directi