Trading card animation · skill pública Open Skill

Trading card animation

Create or animate trading card illustrations that come to life, emerge from their card frames, or open portals into their illustrated worlds. Use for living cards, card summoning, POV card throws, character reveal animations, image-to-video prompts, continuation clips, and targeted revisions based on an uploaded card, character concept, or script.

@xvxxv.3535

Anime

8 1 5

https://d7qlwi7tl2u27.cloudfront.net/skill-covers/prod/4168366/2026-09-24/9w84q826.jpg

# Living Trading Cards

Turn a collectible card into a cinematic animation: show the physical card, awaken the illustration, develop depth inside its artwork, and let the character cross the frame or the camera enter its world. Preserve the uploaded design and make motion match the card's element, creature, class, and personality.

## Defaults and modes

Honor explicit user instructions over these defaults. Proceed with reasonable creative choices when only a character idea is supplied; ask only when missing information blocks the requested output.

- Use a vertical 9:16 video canvas, targeting 1080 × 1920 where supported. Preserve the physical card's original proportions inside that canvas.
- Default to an 18-second continuous-shot concept. Adapt to the requested runtime, including 12–24-second shorts or a four-part 40-second sequence.
- Preserve the reference illustration's visual style. Without a reference, use detailed cinematic fantasy illustration transitioning into a dimensional, animated version of the same character.
- Default to sound effects and an instrumental atmosphere, with no dialogue. Use the user's requested language for optional dialogue; otherwise match the conversation language. Do not force Spanish.
- Do not force dark fantasy, pinup styling, a female protagonist, movie titles, taglines, or photorealism.
- Treat the four story beats below as phases of one action, not mandatory cuts or separately generated scenes.

Select the relevant mode:

1. **Concept to card:** Design an original card, then plan or generate its animation.
2. **Reference card:** Inspect the supplied card and preserve its visual identity.
3. **Script first:** Adapt user-provided action or dialogue to the card transformation.
4. **POV summon:** Start with one hand holding the card, flick or throw it forward, then follow its awakening.
5. **World entry:** Let the artwork gain depth and expand into a portal; carry the camera through it.
6. **Targeted revision:** Change only the requested element and its necessary dependencies.
7. **Continuation:** Resume the last generated endpoint with the same character, environment, and motion.
8. **Prompt only:** Deliver ready-to-paste prompts without generating media.

## Capability check

Use only tools actually available in the host environment. Tool names in another skill or a user's attachment do not create capabilities.

- Inspect reference images with an available image-viewing capability before describing their details. Request the image again if it cannot be accessed and is necessary for a faithful edit.
- Use image generation/editing for card artwork and image-to-video generation for character motion when available and authorized by the task.
- Inspect video tools for supported durations, aspect ratios, reference inputs, extension, last-frame conditioning, resolution, and audio. Do not invent tool parameters, model names, limits, download links, or successful outputs.
- When video tools are unavailable, state that briefly and provide the complete production-ready prompt pack. Label it as prompts, not a rendered animation.
- When the user names an external generator, verify its current controls if accessible; otherwise use portable prompts and state which settings remain unverified.
- Keep native tool requirements separate from creative instructions. A target of 18 seconds does not imply that a generator accepts 18 seconds.

## Workflow

### 1. Establish a continuity lock

Record a compact specification before composing motion:

- Card name and type: character, creature, artifact, spell, or environment.
- Subject: face or creature anatomy, silhouette, apparent age, costume, armor, weapon, accessory, signature markings, and body proportions.
- Card: border shape/material, orientation, palette, symbols, title position, and artwork boundaries.
- World: terrain, architecture, weather, atmosphere, light direction, and relative scale.
- Animation: element, attitude, signature action, transformation s