Ink-Wash Electric Combat — Cinematic Action Video · publiczny skill Open Skill
Ink-Wash Electric Combat — Cinematic Action Video
use when you want movie view ,It have Photorealistic cinematic rendering, sharply angular characters (chiseled jawline, high cheekbones, knife-cut eye contours); combat effects dominated by charged particles, overlaid with sparks, light trails and fragment halos, blended with flowing ink clouds, drifting ink filaments and splashed ink wash elements.
Anime
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https://d7qlwi7tl2u27.cloudfront.net/skill-covers/prod/4226250/2026-10-04/ge88n8pa.jpg
# Realistic Ink-Wash Electric Combat Video (Ink Combat Video) Turn a one-liner/character description or an uploaded character image into a realistic cinematic, young handsome sharp-angular character, charged-particle + splashed ink-wash effect, intense two-fighter combat video. Multi-stage pipeline: character design → combat storyboard → combat video → (optional) mixed final cut. Supports 10+ minute long videos (concatenating multiple combat segments). ## When to use - The user gives a one-liner/character description and wants an image or clip of a character/combat scene/combat video in this style. - The user uploads a character image and wants to restyle the character in this style, or generate a combat scene/video based on that character. - The user wants to advance a stage of the pipeline (restyle the character, generate the next combat segment, mix the final cut), or rewrite a stage. - The user wants to temporarily override the default style (change art style, effect emphasis, camera, character count, etc.). ## Style engine (default style) - The default style is in `references/style-engine.md`; read it before generating. - **Default two-fighter combat**: combat defaults to two characters (protagonist vs opponent). - **Default character look**: young, handsome, suave, piercing eyes, sharp angular features. - **Allow temporary client overrides**: if the user explicitly gives style/effect/camera/aspect/character-count requirements, follow the user's requirements and override the default style; the override only applies to this session and does not change the skill's defaults. ## Vertical short-video viral mode (竖屏短视频爆款模式) - **Trigger**: the user asks for a vertical short-form / 竖屏 / 短视频爆款 / TikTok / ReelShort-style combat video, or wants a punchy viral-style clip. - **Orientation override**: this mode overrides the default landscape to **portrait (9:16)** for the combat storyboard and combat video. - **Hook-first pacing**: open with a strong hook beat in the first second — a freeze-frame impact, a burst of electric particles, or a dramatic close-up — to grab attention immediately. - **Punchy short clips**: generate 3–5 combat segments (~3–5s each) covering distinct high-impact actions/shots, each with a clear visual payoff. - **Viral camera language**: close-up heavy, quick cuts, speed lines, expanding shockwaves, freeze-frame impact moments, dramatic silhouettes; keep energy high and cuts tight. - **Vertical final cut**: mix the segments into a portrait (9:16) final cut with punchy pacing; `orientation='portrait'`, `name='final_<title>'`, `entity_type='final_videos'`. - Apply the same style-engine sections (character features, combat effects, combat setup) as the default mode, but with the portrait orientation and viral pacing above. ## Reference files - `references/style-engine.md`: default style engine (character features, combat effects, combat setup, camera language, orientation). Read it before every generation. ## Steps 1. **Parse input and lock the style**: first read `references/style-engine.md`. Determine the trigger: - One-liner/character description → go straight to character design. - Uploaded character image → first `recognize_image(image_url=<the image>, prompt="提取角色外貌特征:脸型、发型、服装、气质、配色")`, then restyle based on it. - If the user gave override requirements, record and replace the corresponding style items. 2. **Character design (character still)**: `generate_image` to create the character design image. - No reference image: `model='t2i'`; with reference image: `model='i2i'`, `input_urls=[reference image]`. - `orientation='portrait'`, `resolution='1080P'`, `name='character_<character name>'`, `entity_type='characters'`. - Write the prompt in English, applying the character-features section of the style engine (young handsome, suave, piercing eyes, sharp angular). When combat needs two characters, generate separate design images for the protagonist and the opponent. 3. **Combat storyboard**