CG Game Character Look · publiczny skill Open Skill

CG Game Character Look

That song had me filming a phone clip by the crosswalk, so I wanted to try this on a night-out portrait. It takes an adult photo and gives it a polished CG game-character look, while keeping the face yours. **tips from me:** - use a clear, adult photo so the face stays sharp - try the default cool silver mist palette, or switch to warm golden hour - keep the 3:4 ratio unless you specifically want 2:3 or 1:1 - add a description if you want a particular color mood post what you make, I’d love to see it.

@AvaLindqvist

Game

3 0 2

https://d7qlwi7tl2u27.cloudfront.net/skill-covers/prod/4284954/2026-10-18/kbgquhg7.webp

# CG Game Character Look

Portrait in, game-character beauty out. A polished CG render look — silky hair, luminous skin and soft magical bokeh — while the face stays yours.

## When to use

- The user wants their portrait restyled as a polished CG game-character beauty shot with silky hair and soft bokeh (cg game character portrait, game-hero beauty render, manhua cg face edit)
- A variation on a previous result: warm golden hour

Not for: Video output (use a video skill).

## Inputs and gates

| Input | Required | Default | Gate |
|---|---|---|---|
| Photo | Yes | — | One adult, face clear. Ask for another photo if the face is tiny, blurred or hidden |
| Description | No | tuned default below | What the user wants; merged into the prompt |
| Palette | No | `cool silver mist` | cool silver mist (default), warm golden hour, soft sakura pink, or user-described |
| Ratio | No | `3:4 default` | 3:4 default; 2:3, 1:1 on request |

- If the person may be under 18, stop and decline politely. Real-person photos must be of adults the user has the right to use.
- Fashion, dark and horror themes are fine as stills; refuse explicit sexual content and anything sexualizing minors.

## Steps

1. Read `references/image-edit.md` for prompt structure.
2. **Identity read**: `recognize_image(image_url=<photo>, prompt='Describe this adult for identity preservation: face shape, eye shape and color, brows, nose, lips, skin tone, apparent age range, hair color and length, distinctive marks, glasses. One compact line.')`.
3. **Generate**: `generate_image(prompt=<PROMPT>, input_urls=[photo], model='i2i.hd', orientation='portrait', aspect_ratio='3:4', name='CG Game Character Look', entity_type='skill_generation')`. Merge the user's details and options into the template.
4. **Self-check, one retry**: look at the result. If a person photo was used and the face no longer reads as the same person, regenerate with the identity clause first. If someone glancing at it would not instantly see the intended change (it reads as a light filter, the old clothes or background remain, or the style is faint), regenerate once with the change described bigger and more concretely.
5. Reply in one or two sentences, e.g. "Done! Here's your cg game character look. I can also try warm golden hour if you like." Results appear on the canvas; never paste URLs.

## Prompt templates

**PROMPT**

```text
The same adult from the reference: <identity line>. Same face structure, eyes, skin tone and recognizable likeness; no beautification or face reshaping. Intentional changes: the same adult restyled as a high-end CG game character beauty portrait: porcelain luminous skin, large detailed eyes, silky flowing hair with soft bangs, elegant opaque fantasy garment with tasteful trim, soft misty bokeh and floating light particles, clean polished game-cinematic lighting, recognizable face, fully clothed, adults only. <user details and options>. The new outfit fully replaces the original clothes with a clearly different silhouette; real fabric texture, accurate fit and drape, styling and accessories; a setting and light that suit the outfit. Lighting and materials described concretely; composition suited to portrait 3:4. Photoreal unless the style says otherwise, fully clothed, no text unless requested.
```

Quality bar: Make the new outfit read as real fabric: bold silhouette change from the original clothes, named materials and textures, hero lighting, and a scene that suits the outfit (not the selfie background).

## Failure handling

- `success=false`: say what failed in one sentence; retry once only if transient; never invent links.
- The face changes: regenerate once with the identity clause first; then say so honestly.

## Examples

**Default**: the user says "use this pic" with a photo. Use palette `cool silver mist`, ratio `3:4 default`, 3:4. Reply: "Done! Here's your cg game character look."
**Variation**: "one more please". Keep the same inputs and change one option (warm golden h