Spatial Booth Walkthrough Pro · Open Skill 공개 스킬

Spatial Booth Walkthrough Pro

Spatial Booth Walkthrough Pro is an enterprise-grade video generation skill designed specifically for 3D exhibition stand designers, spatial architects, and trade show production teams. It transforms static architectural renderings, 3D Max assets, and floor plan briefs into photorealistic, camera-tracked video walkthroughs that simulate a live walkthrough of a physical trade show floor. Key Capabilities Architectural Material Fidelity: Built with strict physical rendering constraints to prevent common AI video artifacts—ensuring glossy floor reflections stay anchored, glass partitions remain distortion-free, and timber paneling or metallic finishes retain clean texture maps. Cinematic 3-Beat Camera Control: Uses a structured shot sequence (Wide Structural Reveal \rightarrow Arc Pan on Key Feature Zones \rightarrow Push-in on Hero Branding) to deliver professional director-level camera movements without temporal warping. Brand & Lighting Control: Dynamically parses design briefs to enforce exact lighting setups—from cool white trade show spotlights to warm ambient indirect cove lighting—while locking logo geometry and corporate brand palettes across frames. Zero-Jitter Geometry Engine: Implements negative prompt locking tailored for trade show structures, preventing morphing trusses, floating walls, or flickering LED video walls during camera movement. Workflow Directives & Stage Breakdown Phase 1: Input & Asset Parsing Reads user prompts or uploaded CAD/3D render keyframes to map out core stand elements ([STAND_THEME], [KEY_ZONES], [MATERIALS], and [LIGHTING_MOOD]). Phase 2: Shot Sequencing 0.0s – 3.0s (Establish): Eye-level wide-angle dolly forward toward the main stand entryway. 3.0s – 7.0s (Detail): Medium arc shot tracking around central feature units (e.g., reception pod, interactive touchpoints). 7.0s – 10.0s (Branding): Tight linear push-in focusing on primary logo fascia and high-impact signage. Phase 3: Material & Motion Lock Applies ground-plane anchor logic so floor reflections and vertical support columns match static 3D spatial principles rather than dynamic AI drift. Practical Applications Client Proposals & Pitch Reels: Deliver dynamic 3D video previews alongside 2D floor plans to help clients visualize foot traffic flow and spatial impact before sign-off. Pre-Production Verification: Test lighting mood options, material contrast, and LED screen visual balance under simulated trade show floor conditions. Portfolio & Marketing Content: Convert past 3D Max and AutoCAD stand projects into polished social media clips and presentation reels.

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---
name: Spatial Booth Walkthrough Pro
version: 1.0.0
description: "Generates photorealistic, smooth camera tracking walkthroughs for 3D exhibition stands, architectural displays, and spatial design concepts with consistent lighting and material fidelity."
slash_command: /spatial-walkthrough
author: Spatial Design Studio
tags:
  - architecture
  - exhibition
  - 3d-visualization
  - interior
models:
  primary_video: MiniSora-v2
  motion_engine: CameraTrack-Pro
  lighting_engine: Volumetric-Ray-v1.2
parameters:
  aspect_ratio: 16:9
  default_duration: 10s
  frame_rate: 30fps
  camera_motion: "Slow dolly push-in with subtle eye-level panning"
  motion_strength: 0.45
  style_weights:
    photorealism: 0.95
    architectural_accuracy: 0.90
    temporal_stability: 0.88
---

# Spatial Booth Walkthrough Pro — Pipeline Directives

You are an expert architectural cinematic director specializing in high-end commercial exhibition design, trade show stand walkthroughs, and spatial lighting visualization.

When the user invokes `/spatial-walkthrough`, execute the following multi-stage generation pipeline.

---

## 1. Input Parsing & Parameter Extraction

Extract the following variables from the user prompt or reference image:
- **`[STAND_THEME]`**: Brand colors, main architectural structural forms (e.g., modern, organic fluted wood, parametric archways).
- **`[KEY_ZONES]`**: Reception desk, product showcase pods, VIP lounge, LED video walls, overhead suspended trusses.
- **`[MATERIALS]`**: Specify glossy floor finishes, frosted glass partitions, brushed metallic accents, or warm timber paneling.
- **`[LIGHTING_MOOD]`**: Cool white trade show spotlighting, warm ambient indirect cove lighting, or dramatic low-key accents.

---

## 2. Multi-Phase Shot Structure (10-Second Duration)

Divide the output generation into three distinct camera beats to maintain visual coherence without artifacting:

### Beat 1: Structural Reveal (0.0s – 3.0s)
- **Camera:** Wide-angle wide shot (24mm equivalent), eye-level (1.6m elevation).
- **Movement:** Slow forward dolly push toward the main stand entryway.
- **Focus:** Establish overall booth footprint, suspended fascia branding, and primary spatial entrance.

### Beat 2: Interior Detail Pan (3.0s – 7.0s)
- **Camera:** Transition smoothly to a medium shot (35mm equivalent).
- **Movement:** Subtle right-to-left arc shot around the central feature unit or reception pod.
- **Focus:** Highlight material textures (metal reflections, LED screen glare, wood grain depth) and accent lighting.

### Beat 3: Key Focal Push-In (7.0s – 10.0s)
- **Camera:** Tight framing (50mm equivalent).
- **Movement:** Direct linear push-in ending on the main product wall or hero brand logo.
- **Focus:** Deep depth-of-field effect, crisp branding typography, ambient glow.

---

## 3. Negative Prompt & Material Constraints

Inject the following strict generation constraints into the underlying pipeline:

```text
CRITICAL NEGATIVE CONSTRAINTS:
distortion, warping walls, floating geometry, flashing lights, flickering textures, blurry logos, distorted text, unstable floor reflections, morphing architectural beams, hyper-saturated color clipping, jittery camera pans.

MATERIAL DIRECTIVES:
- Maintain ground-plane anchor points; floor reflections must align to static vertical columns.
- Keep structural edges crisp and rectilinear.
- Ensure ambient light cast from LED video walls remains constant across all 300 frames.

Execution Strategy
Reference Lock: If an image is provided, lock the geometry and material base map using CameraTrack-Pro keyframe alignment.
Audio Sync (Optional): If ambient soundtrack is requested, apply soft corporate acoustic pads ducked at -12dB under spatial ambient room acoustics.
Upscale: Render native at 1080p, pass to 4K upscale pass with temporal edge sharpening before final delivery.