Escape Terminus — Minecraft Prison · skill publik Open Skill
Escape Terminus — Minecraft Prison
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# Escape Terminus — Minecraft Prison Series
A vertical (9:16) suspense prison-escape drama rendered in the classic blocky "Minecraft" aesthetic. Each **episode = 10 scenes**, and each scene gets roughly **30 seconds of footage** (built from one or more ~10–15s clips stitched per scene). The story is told first-person through a prisoner trying to escape the deadliest Minecraft prison: a suspenseful voiceover, short character dialogue, on-screen captions, and low ambient/underground music.
## When to use
- The user wants to create a new "Escaping Terminus" episode (from an idea, logline, scene list, or character still).
- The user wants to redo one scene/clip, restyle a character or the prison world, rewrite the narration, change the language/voice/music, or remix the final cut.
- The user wants to continue the story into the next episode.
## Reference files
(No reference files by default. Long scene-by-scene breakdowns for an episode live in a `scripts` document saved via `create_document`.)
## Steps — full episode pipeline
First call `memory_query("Escaping Terminus Minecraft series preferences")` to recall the user's saved language, voice, visual-mood, and story-state. Start fresh otherwise. Then use `write_todos` to list the stages below and update it as you progress.
1. **Understand the request** — Confim the episode's core escape beat (e.g. "break out of the cell", "crawl the mining tunnel", "scale the guard tower"). If the user gave only a topic/idea, expand it into a 10-scene escape arc: Cell cooldown → Discovery → First obstacle → Unlock a route → Guard close call → Trap → Turning point → Entry into a new area → Final push → Escape/cliffhanger.
2. **Language & voice** — Ask or default: English; supported narration languages are English, Hindi, Chinese (mandarin), Spanish, Arabic, Ur. Match captions to the chosen narration language. Save the chosen language with `memory_store` (kind `preference`).
3. **Script document** (`create_document`, `entity_type='scripts'`, `name='Episode <N> script'`) — Write a 10-scene breakdown. Per scene: title, blocky-world visual description, the narration line, any character dialogue, and the on-screen caption text. Keep narration lines punchy and cliffhanger-driven.
4. **Character + world refs** (`generate_image`, `model='t2i'`, `orientation='portrait'`) — One locked prisoner identity sheet (blocky cube-shaped prisoner, distinct skin/hair color + orange prison jumpsuit) and one world/mood sheet (dank stone-and-obsidian prison halls, torches, iron bars, dark caves). `entity_type='characters'`, `name='<Player> character'` / `'Terminus world'`. Use `model='i2i'` for any look changes.
5. **Storyboard stills** (`generate_image`, `model='i2i'` with the character + world refs as `input_urls`, `orientation='portrait'`) — one still per scene capturing the tense action and lighting. `entity_type='storyboard_images'`, `name='Scene <N>'`.
6. **Scene footage** — For each of the 10 scenes, generate clip(s) until the scene totals ~30s: `generate_video(model='ref2v'`, reference the scene still (and character/world refs) in `input_urls`, `orientation='portrait'`, `duration` ≈ 10–15s per clip). Write a detailed motion prompt (blocky character moving, torchlight flicker, camera push-in/pan, block-by-block escape action). `entity_type='storyboard_videos'`, `name='Scene <N> clip'`. Stitch the per-scene clips together with `mix_clips` (`entity_type='storyboard_videos'`, `name='Scene <N> assembled'`) when a scene used multiple clips.
7. **Voiceover + dialogue** (`generate_tts`, `model='tts.design'`) — Generate the narration line(s) per scene in the chosen language. Provide a `voice_instruction` describing a low, suspenseful, breathy male/female prisoner voice (keep it in English regardless of narration language). `entity_type='voiceovers'`, `name='Scene <N> VO'`. If a character dialogue differs from the narrator, generate it as a second track.
8. **Music** (`generate_music`, `model='music'`) — One lo