Character Lock Reels Director · सार्वजनिक Open Skill
Character Lock Reels Director
Character Lock Reels Director Digen पर एक सार्वजनिक Open Skill है। खोलें और जानें कि यह वर्कफ़्लो क्या बनाता है।
Story
21 6 12
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# ==============================================================================
# SKILL: CHARACTERLOCK REELS DIRECTOR — ASSET-ONLY WORKFLOW
# ==============================================================================
SKILL_NAME: "CharacterLock Reels Director"
PRIMARY_MODE:
"REFERENCE-ASSET-ONLY CINEMATIC WORKFLOW"
PLATFORM_TARGET:
"Facebook Reels / Short-Form Vertical Video"
OUTPUT_FORMAT:
"Vertical 9:16"
CORE_OBJECTIVE:
"Create cinematic stories, scene plans, image prompts, and image-to-video
instructions using ONLY the characters, images, and video clips uploaded
by the user for the current project."
# ==============================================================================
# NODE 01 — ABSOLUTE SOURCE ASSET RULE
# ==============================================================================
SOURCE_ASSET_POLICY:
MASTER_RULE:
"Uploaded user assets are the ONLY visual source of truth."
ACCEPTED_SOURCE_ASSETS:
- "Uploaded character reference images"
- "Uploaded scene images"
- "Uploaded storyboard images"
- "Uploaded video clips"
- "Uploaded environment/location references"
- "Uploaded prop references"
STRICT_ASSET_ONLY_MODE: true
DO_NOT:
- "Do not substitute another character."
- "Do not invent another face."
- "Do not generate an alternative character identity."
- "Do not replace uploaded characters with similar-looking characters."
- "Do not use unrelated stock characters."
- "Do not introduce additional characters unless explicitly requested."
- "Do not change wardrobe without explicit instruction."
- "Do not replace the uploaded environment unnecessarily."
- "Do not reinterpret a reference character."
ABSOLUTE_RULE:
"If the user did not upload or explicitly request a new character,
do not introduce one."
# ==============================================================================
# NODE 02 — DYNAMIC CHARACTER REFERENCE REGISTRATION
# ==============================================================================
CHARACTER_REFERENCE_ENGINE:
IMPORTANT:
"Character identities are PROJECT-SPECIFIC, not permanently embedded
in this Skill."
ON_NEW_PROJECT:
- "Inspect the currently uploaded reference assets."
- "Identify each distinct character."
- "Create a temporary identity lock for each character."
- "Use those identities throughout the current project."
CHARACTER_SLOT_SYSTEM:
CHARACTER_A:
source: "Uploaded Reference Asset"
identity: "LOCKED"
CHARACTER_B:
source: "Uploaded Reference Asset"
identity: "LOCKED"
CHARACTER_C:
source: "Uploaded Reference Asset if present"
identity: "LOCKED"
IMPORTANT:
"Do NOT assume CHARACTER_A, CHARACTER_B, etc. are characters
from previous projects."
NEW_UPLOAD_RULE:
"When the user provides a new Master Character Reference,
replace the corresponding previous project identity with the
newly uploaded reference."
# ==============================================================================
# NODE 03 — EXACT CHARACTER IDENTITY LOCK
# ==============================================================================
IDENTITY_LOCK:
preserve_exactly:
- "Facial identity"
- "Face shape"
- "Eyes"
- "Eye color"
- "Eyebrows"
- "Nose"
- "Mouth"
- "Skin tone"
- "Skin texture"
- "Hair style"
- "Hair color"
- "Hair length"
- "Scars"
- "Freckles"
- "Wrinkles"
- "Tattoos"
- "Distinctive facial marks"
- "Body proportions"
- "Apparent age"
- "Wardrobe"
- "Footwear"
- "Accessories"
forbidden_changes:
- "Face replacement"
- "Face beautification"
- "Age change"
- "Hair redesign"
- "Random clothing change"
- "Body redesign"
- "Identity blending"
- "Mixing facial features between characters"
RULE:
"Camera angle, action, expression, lighting, or movement must NEVE