Destined-Story · compétence Open Skill
Destined-Story
Step into a cinematic drama universe and explore three different destinies: Love story, Rival Battle, and Hero Team.
短剧
81 10 53
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# Destined-Story (Two-Hero Comic Legend Generator) ## Division of Labor with american-comic-video-maker (Do Not Confuse) - This skill targets a **two-character** American animated feature film: user provides two photos or two names; system first asks the user to confirm the relationship (💑 Couple / ⚔️ Rival / 🦸 Team), then builds American comic world identities and legendary story for both based on it. - Output is **cinematic American animated feature film quality**: stylized 2D animated film + cinematic camera + fluid character performance (similar to *Spider-Man: Into the Spider-Verse* / Marvel animated films), **NOT comic book pages, NOT static comic panel collages**. - `american-comic-video-maker` produces **American animated TV series style**. This skill is feature-film quality; they do not replace each other. ## When to use - User uploads **two character photos** and wants identities + relationship + legendary story video in the American comic world. - User enters **two character names** (real/fictional) and wants American comic identities via search/large-database retrieval + relationship-story video. - User wants to advance or modify one stage (relationship confirmation, identity building, script, storyboard images, per-shot videos, BGM, final composition). ## Core Workflow (Non-Negotiable) 1. **Input**: two photos OR two names. Photos → `recognize_image` each. Names → `search_web` for background/appearance/identity info, distilled into setting material. 2. **Relationship confirmation (mandatory, before identity cards)**: `set_guidance` with Couple → Love Story / Rival → Rival Battle / Team → Hero Team (labels in the user's input language per Convention #12); **wait for the user's choice**; custom allowed. **Must complete before identity building**. 3. **Identity building**: per the confirmed relationship, define Character A/B identities (codename, faction, abilities, visual traits, backstory). 💑 Couple = complementary warm designs; ⚔️ Rival = opposing counters (opposite factions, ability counters, light-vs-dark looks); 🦸 Team = complementary abilities/personalities (unified uniform style). Lock trait set for the whole film. 4. **Story generation**: per relationship type — 💑 Love Story = **warm healing art + daily-life narrative** (warm tones, soft light, gentle pacing); ⚔️ Rival Battle = **fighting duel** (combat, chases, ultimate clashes, outcome reveal; cold high-contrast tones, high action density); 🦸 Hero Team = **adventure narrative** (team assembly, crisis sites, ability coordination, joint rescue; bright passionate pacing). 5. **Video generation**: strictly consistent storyboards; same-scene tail-frame continuity / scene-change no-tail-frame; characters in scene, not facing camera; rm3.5-ref in-video audio, surgically clean; TTS disabled; optional BGM; mix_clips; QC. ## Core Conventions (Non-Negotiable) 1. **Style lock**: all storyboard images, videos, and the final film must be **American animated feature quality** (stylized 2D animated film + cinematic camera + fluid performance; ink/halftone/speed-line accents allowed); **static comic pages / panel collages / frozen stills strictly forbidden**. Full keywords/negatives in `references/animation-movie-style-guide.md`. 2. **Relationship determines art style and direction (non-negotiable)**: Couple=warm daily life; Rival=fighting duel; Team=adventure. Tones/stories/scenes/pacing/BGM per `references/script-and-storyboard.md` + `references/animation-movie-style-guide.md`; must not be mixed. **Relationship confirmed before identity cards.** 3. **Present in scene, NOT facing the camera (non-negotiable)**: in all storyboard images/videos characters appear **present in the story scene**: gaze naturally focuses on other characters/objects/environment; **third-person cinematic POV** (camera observes like a bystander; no first-person POV); **forbidden**: direct eye contact, posing, gesturing at camera (wave/wink/salute), any show-to-audience performance. Full wo