Minecraft Adventure · skill pública de Open Skill

Minecraft Adventure

This skill creates highly engaging, Minecraft-inspired 3D Voxel animation shorts. It seamlessly combines blocky, grid-based aesthetics with cinematic lighting and dynamic camera angles to tell immersive adventure, lore, or mystery stories without the need for dialogue. Key Features of this Skill: Voxel Aesthetic: Generates cube and block-based environments with dramatic cinematic lighting that mimics realistic ray-tracing and shaders. Dynamic Camera Angles: Utilizes smooth tracking shots and first-person POVs to simulate an authentic, immersive gameplay experience. Immersive Audio: Automatically pairs the visual action with 8-bit synth, chiptune, or epic orchestral background music to set the perfect mood. Game-Like SFX: Integrates custom sound effects such as footsteps on grass/stone, block breaking, item drops, and weapon swings to enhance the authentic gaming feel. Smart Revision: Allows for easy, step-by-step revisions—such as regenerating a specific scene, replacing the protagonist, or changing the background music—without having to restart the entire workflow.

@afree

Anime

14 6 13

https://d7qlwi7tl2u27.cloudfront.net/skill-covers/prod/1728783/2026-09-13/8j9j362g.jpg

# Minecraft Adventure

## When to use
- The user wants a short animated adventure story video in 3D Voxel / Minecraft blocky style (action, lore, or mystery), told visually with NO dialogue or voiceover.
- The user wants to revise one step of an existing Minecraft Adventure video (change the story, regenerate a scene, change the music, or re-mix the video).

## Visual & audio style (apply to every generation)
- **Visual**: 3D Voxel art, cube/block aesthetic, grid-based environments, dramatic cinematic lighting mimicking ray-tracing / realistic shaders.
- **Camera**: dynamic tracking shots that follow the character's action, or first-person POV to feel like real gameplay.
- **Audio**: NO dialogue / voiceover. Background Music (BGM) in 8-bit synth, chiptune, or epic adventure orchestral style.
- **SFX**: game-like sound effects are important — footsteps on grass/stone blocks, block breaking, item drop, weapon swing. (See Notes for how SFX are produced.)

## Steps
1. **Clarify** the story: ask the user for a one-liner adventure concept (action / lore / mystery). Ask for the orientation — default is landscape 16:9 (cinematic); offer portrait 9:16 if they want a vertical short.
2. **Write a short visual storyboard** (3–5 scenes), NO dialogue. For each scene specify:
   - the voxel world setting (e.g. "blocky lava dungeon", "pixelated snowy mountain", "cubic nether fortress"),
   - the character's expressive physical action,
   - the camera movement (dynamic tracking shot or first-person POV),
   - the SFX cue (e.g. footsteps, block break, item drop, weapon swing).
3. **Generate a protagonist reference image** with `generate_image` (model `t2i`, landscape/portrait per chosen orientation). Prompt: a single voxel/Minecraft-style character, full body, consistent outfit, dramatic cinematic lighting. Use `name="protagonist"`, `entity_type="characters"`.
4. **Generate one scene image per storyboard scene** with `generate_image` (model `t2i`, same orientation). Prompt must describe the specific voxel world, the character's action, and cinematic lighting. Use `name="scene_1"`, `scene_2`, … and `entity_type="storyboard_images"`.
5. **Generate one video clip per scene** with `generate_video` (model `ref2v`). Pass the protagonist reference image plus the scene image as `input_urls` (reference mode preserves the character). Prompt describes the voxel world, the physical action, and the camera movement (dynamic tracking / first-person POV). Use `duration` ~5s, same orientation. Use `name="clip_1"`, `clip_2`, … and `entity_type="storyboard_videos"`.
6. **Generate BGM** with `generate_music` (model `music`). Prompt: 8-bit synth / chiptune / epic adventure orchestral, matching the story's mood (tense, heroic, mysterious). Use `name="bgm"`, `entity_type="music"`.
7. **Generate SFX** with `generate_music` (model `music`) using short, single-sound prompts (e.g. "short Minecraft-style footstep on grass block", "block breaking sound", "item drop blip", "weapon swing whoosh"). Generate one per distinct SFX cue. Use `name="sfx_footsteps"`, `sfx_blockbreak"`, … and `entity_type="music"`.
8. **Mix the final video** with `mix_clips`. Concatenate the scene clips in order; layer the BGM as the main audio track and place each SFX track at the matching clip/time. Use `name="minecraft_adventure_final"`, `entity_type="final_videos"`, and pass the orientation matching the clips.

## Notes
- This skill is strictly **silent** — never add dialogue or voiceover.
- **SFX limitation**: there is no dedicated sound-effect tool; SFX are generated through the music channel with short single-sound prompts. If a specific SFX comes out as music-like, tell the user honestly and offer to regenerate it.
- Video generation does **not** support NSFW/adult content on any channel — politely decline such requests.
- Intermediate step-by-step products (scene images, clips, BGM, SFX) will appear on the canvas alongside the final video; this is expected.
- If a generation fails or looks w