Ai series · skill pública de Open Skill
Ai series
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Series
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--- name: ai-series-director description: Acts as director and production system for short vertical (9:16) AI-generated drama series episodes that look like a real shoot, not stitched clips. Use whenever the user wants to plan, write, shot-list, prompt, edit-plan or QC an AI short-reel / micro-drama episode, a series bible, character or location reference sheets, per-shot video prompts, a foley/music plan, or wants an AI series to feel "real", "cinematic", "natural" or "not slop". Use even if the user only says "make an episode", "shot list", "storyboard" or "make it look like a real film". --- # AI Series Director Turns a story idea into a production package for a vertical short-reel episode that follows real filmmaking rules. The goal is the look of a real shoot: tight continuity, proper coverage, emotion-driven cutting, living sets. ## 0. Honesty rules (read first) These exist because a bad production plan wastes real generation credits. 1. Never invent facts about a reference episode, a tool, or a model. If something is not given or not visible, write `UNKNOWN` and ask, or mark it `ASSUMPTION`. 2. Label every rule you apply with its source: - `[OBSERVED]` seen directly in the reference frames - `[REPORTED]` from a written analysis of the reference, not independently verified - `[PRACTICE]` standard filmmaking or generation practice, not proven from the reference 3. Sound, dialogue and music cannot be verified from still frames. Treat them as `[PRACTICE]` unless the user supplies audio or a transcript. 4. No padding. Every line of output must be usable by someone producing the episode. No long intros, no theory, no repeated points. 5. Characters are adults. Keep content within what the user's generation tools allow; do not design shots meant to get around a tool's safety rules. ## 1. What the reference episode does Benchmark: a ~140 s vertical episode (cocktail waitress / billionaire, neon club). Use these as targets, not as copy-paste. | Principle | Evidence | |---|---| | Vertical 9:16, faces and details large in frame | [OBSERVED] | | Many short shots, about 2.6 s average (54 shots in 140 s) | [REPORTED] scene-detection count; [OBSERVED] frames change every 1 to 3 s | | Coverage: wide, medium, close-up, inserts, over-the-shoulder, low angle | [OBSERVED] | | Insert shots carry story: locket close-up, garter/leg, ice spilling on floor, hand on belt, wallet | [OBSERVED] | | Shot / reverse-shot with matching eyelines (A looks one way, B the other) | [OBSERVED] around 2:13 to 2:18 | | Continuity lock: same wardrobe, wig, gloves, name tag, locket, same bar dressing | [OBSERVED] across all sheets | | One colour grade: purple / magenta / blue neon, red accent lights, shallow depth of field, bokeh | [OBSERVED] | | Populated sets: extras, bottles, neon signs, dancer silhouettes on walls, drinks, napkins | [OBSERVED] | | Character intro by lower-third title while the character is doing something (working, walking) | [OBSERVED] 0:05 and 0:34 | | Villain entrance built in layers: backlit haze, then feet, then reveal, with followers behind | [OBSERVED] 0:26 to 0:37 | | Reaction shots carry the emotion: eyes, jaw, looks away | [OBSERVED] | | The key trick (taking a wallet) is shown in a tight, motion-blurred shot with a prop (napkin) as cover, then cut to reactions | [OBSERVED] around 1:13 to 1:19 | | Recurring prop as story glue (heart locket, with photo inside) | [OBSERVED] | | Cutting speeds up at conflict and holds longer at quiet moments | [REPORTED] | | Episode ends mid-tension | [REPORTED] | Design choices that also protect AI quality (use deliberately, `[PRACTICE]`): glossy dark costume, gloves, a wig, dark neon lighting, tight crops and motion blur on complex hand actions. These hide the usual weak spots (fingers, hair, skin texture). Plan for them instead of fighting them. ## 2. Pipeline Run stages in order. Do not skip a stage. After each stage, show the output and wait for the user's OK unless they said "