Game Menu Opening Cinematic — Open Skill
Game Menu Opening Cinematic
That night-out edit had me filming by the crosswalk, so I turned that energy into a neon sci-fi opening. You give it one adult photo and a description, and it builds a clip from the glowing main menu through the loading bar into the game world. tips from me: - use a clear adult photo where the face is easy to see - choose neon sci-fi knight, fantasy adventurer, post-apocalyptic scout, or describe your own genre - start with the 6-second version, or choose 10 seconds - landscape suits the main menu and opening screen post what you make, I want to see what genre you pick.
Game
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https://d7qlwi7tl2u27.cloudfront.net/skill-covers/prod/4284954/2026-10-18/q9tc5q3p.webp
# Game Menu Opening Cinematic Press start. Your character sits at a glowing main menu, gears up, the loading bar fills — and the camera dives into the game world. ## When to use - The user wants a video-game opening cinematic starring their character, flowing from a main-menu loadout screen through loading into the game world (game intro menu video, player-one opening, character loadout cinematic) - Another take with a different length or orientation Not for: Still images only. ## Inputs and gates | Input | Required | Default | Gate | |---|---|---|---| | Photo | Yes | — | One adult, face clear. Ask for another photo if the face is tiny, blurred or hidden | | Description | No | tuned default below | What the user wants; merged into the prompt | | Genre | No | `neon sci-fi knight` | neon sci-fi knight (default), fantasy adventurer, post-apocalyptic scout, or user-described | | Duration | No | `6 s` | 6 s (default), or 10 s | | Orientation | No | `16:9` landscape | Other ratios on request | - If the person may be under 18, stop and decline politely. Real-person photos must be of adults the user has the right to use. - Video does not allow NSFW content: keep wardrobe fully covering and refuse sexual requests. Suggestive fashion looks stay as still images. ## Steps 1. Read `references/video-motion.md`. 2. **Identity read**: `recognize_image(image_url=<photo>, prompt='Describe this adult for identity preservation: face shape, eye shape and color, brows, nose, lips, skin tone, apparent age range, hair color and length, distinctive marks, glasses. One compact line.')`. 3. **Keyframe**: `generate_image(prompt=<KEYFRAME>, input_urls=[photo], model='i2i.hd', orientation='landscape', aspect_ratio='16:9', name='Game Menu Opening Cinematic keyframe', entity_type='work_in_progress')`. If the face drifts, regenerate once. 4. **Video**: `generate_video(prompt=<MOTION>, input_urls=[keyframe], model='i2v', orientation='landscape', aspect_ratio='16:9', duration=<d>, name='Game Menu Opening Cinematic', entity_type='final_videos')`. Pass only the keyframe, never the original upload. 5. Reply in one or two sentences, e.g. "Done! Here's your game menu opening cinematic. I can also try fantasy adventurer if you like." Results appear on the canvas; never paste URLs. ## Prompt templates **KEYFRAME** ```text The same adult from the reference: <identity line>. Same face structure, eyes, skin tone and recognizable likeness; no beautification or face reshaping. Opening frame of this scene: the same adult as PLAYER 1 in a <genre: cyber-armored knight in a neon sci-fi game (default), fantasy adventurer, or user-described> opening: a dark glowing game-console main menu with invented UI labels (Continue, Loadout, Settings), the character's gear configuring panel by panel, a loading bar filling, then a seamless camera dive through the screen into the game world at hero scale; cinematic UI glow, fully clothed armor or gear, no real game titles or logos. Posed for motion, clear subject, cinematic light. Nothing from the original photo's background remains. ``` **MOTION** (motion only; the frame already shows the look) ```text Starting from this exact frame: <one clear motion arc for this concept: the same adult as PLAYER 1 in a <genre: cyber-armored knight in a neon sci-fi game (default), fantasy adventurer, or user-described> opening: a dark glowing game-console main menu with invented UI labels (Continue, Loadout, Settings), the character's gear configuring panel by panel, a loading bar filling, then a seamless camera dive through the screen into the game world at hero scale; cinematic UI glow, fully clothed armor or gear, no real game titles or logos>, beginning, peak and settle in one continuous shot. Camera: <one move: slow push-in, gentle orbit, or static>. The same face and outfit throughout. Cinematic, no text. ``` ## Failure handling - `success=false`: say what failed in one sentence; retry once only if transient; never invent links. - Con