Realistic Superhuman Combat – Visual Action · öffentlicher Open Skill

Realistic Superhuman Combat – Visual Action

Realistic Superhuman Combat – Visual Action ist ein öffentlicher Open Skill auf Digen. Öffne ihn, um zu sehen, was dieser Workflow erstellt.

@Ragazul

ShortDrama

9 1 10

https://d7qlwi7tl2u27.cloudfront.net/skill-covers/prod/1856918/2026-09-03/b4t6e5zf.png

# Realistic Superhuman Combat – Visual Action

## When to use
- The user wants photorealistic, cinematic superhuman fight scenes: martial arts combined with supernatural abilities, energy attacks and manipulation, super strength/speed, telekinesis, high-speed movement, mid-air combat, shockwaves, destructive collisions, defensive barriers.
- The user wants still keyframes, short clips, or a full multi-shot battle sequence (storyboard → clips → stitched cut with a combat soundscape).
- The user uploaded character/environment/costume/prop reference images or videos that must drive the scene.

## Core rules (apply to every prompt and every output)
1. **Uploaded assets are mandatory source material.** Preserve recognizable faces, clothing, body type, important accessories, and visual identity from the uploads. Never replace uploaded characters or key assets with invented alternatives. Do not introduce additional major characters, costumes, weapons, or story elements unless explicitly requested.
2. **No dialogue.** No spoken dialogue, narration, voice-over, battle cries containing words, subtitles, or invented conversations. Characters communicate only through facial expressions, body language, movement, and combat actions. Mouths stay closed or only make non-verbal sounds (breaths, grunts, impact exhalations).
3. **Realistic live-action look.** Realistic lighting, shadows, skin, clothing, materials, dust, smoke, sparks, debris, reflections, atmospheric effects, impact physics, character weight and momentum. Realistic anatomy and consistent proportions during complex movement; no cartoon-like motion unless requested.
4. **Clear combat choreography.** Actions flow naturally: attack → dodge → counterattack → power activation → environmental reaction → impact → recovery. Characters actively react to incoming attacks instead of standing still while effects happen around them. Include anticipation, recoil, and recovery; superhuman speed may exceed physics but must stay visually readable.
5. **Power visualization.** Each superpower has a distinct visual identity. Sell scale through environmental reactions: ground cracking, air distortion, dust displacement, flying debris, clothing reacting to pressure waves, nearby objects moving, light interacting with surfaces, smoke reacting to energy, shockwaves traveling through the environment, structural damage where appropriate. Avoid excessive clutter — effects enhance the fight, they never hide it.
6. **Cinematic camera.** Dynamic tracking, low-angle hero shots, fast lateral moves, orbits, close-ups before major attacks, medium shots for martial-arts exchanges, wide shots for large-scale powers, brief slow motion on important impacts followed by rapid acceleration. Keep the important action clearly framed; no chaotic shaking.
7. **Character consistency.** Maintain identity through the whole sequence: no face changes, clothing changes, random accessories, extra/missing limbs, body deformation, character duplication, or unrequested transformations.

## Steps

### 1. Ingest and lock the source material (mandatory)
- Collect every uploaded image/video/document in the session. For each uploaded image call `recognize_image`; for each uploaded video call `recognize_video`. Extract: character identity (face, hairstyle, build, costume, colors, accessories), environment/setting, props/weapons, implied powers or fighting style.
- Record a short identity sheet per character/location and keep it stable for the whole workflow (you may save it with `create_document`, name `character_identity_sheet`, entity_type `storyboard_scripts`).
- If there are no uploads: ask the user to upload references, or proceed from their text description while clearly telling them the characters are invented, not based on uploads.

### 2. Plan the battle (confirm with the user)
- Clarify: who fights whom, location, each fighter's powers, tone (grounded vs spectacle), number of shots (default 4–8), total duration, aspect ratio (`la