MR Exploded View Short · öffentlicher Open Skill

MR Exploded View Short

**MR Exploded View Short · One Object, One MR Show, One Loop-Ready Cut · ref2v Native · Foley Kept** The agent skill for creators who want a finished **first-person mixed-reality teardown show**—not a static product render, a slideshow of reference frames, or a first-frame freeze of the identity plate. **MR Exploded View Short** is a production-native Agent Skill for Digen. It orchestrates a complete **reference-to-video (ref2v)** pipeline for one MR episode: **Idea (or your product photo) → mode lock → identity plate + empty anchor → text chapters → 10s ref2v chapters → one mute-free join (Standard)** No storyboard grids. No contact sheets. No TTS, no `audio_url`, no generated BGM. The hero stays **one object identity**. Motion is **mechanical and UI-driven**. Speech is off—clip foley stays on the join. Studio stills are **identity plates**, not opening keyframes. --- ### What you get | For creators | For the production stack | |---|---| | **Beginner-first** — no photo? the agent defaults to an **unbranded rugged boxy EV SUV** or ideas you click, then runs toward the cut | **Opinionated pipeline** — language lock, two-plate gate, ref2v six-section packing, and unmute join encoded in-skill | | **Object-first** — your upload locks silhouette and color; no photo is a generate path, not a dead end | **ref2v-first** — no accidental `i2v` / `t2v` / `fl2v` / `director` / first-frame chains | | **MR that reads on sight** — phone summon, world-locked panels, hinge/lift transform, partial explode | **Two-ref binding** — `input_urls` = object identity plate, then **empty** MR anchor; neither still is the first or last frame | | **Global product show** — gadgets, toys, vehicles, devices; unbranded unless **you** supplied the product | **Dynamic ideas** — object + gimmick buttons written for this turn, not a canned trio | | **Short prompts** — `[reference generation]` first, then dense English chapter body | **Progressive disclosure** — craft lives in `references/`, not bloated context | | **Delivery that continues** — after chapter 1 (Standard), buttons to finish / change a beat / redo; after the cut, next moves in your language | **Plain creator voice** — short lines about this object and this MR beat; no pipeline jargon unless you ask | | **Marketplace-ready** — clear triggers, defaults, and tool contracts | **Portrait-native** — 9:16 FP ultrawide MR by default | --- ### Pipeline | Stage | Output | |---|---| | **Intake** | Lock language + **9:16** + **Standard (~20s, 2×10s)** or **Simple (1×10s)**. Photo → bind that product. No photo + idea chosen → one `t2i` identity plate. Vague ask → clickable ideas, then generate | | **Identity** | Object still on **plain studio background** (not already in the plaza, no hands/phone). Upload path: `i2i` onto the photo only | | **Anchor** | Empty MR environment still (`t2i`, locations) — pavement/sky/spatial anchors, **no object** in the plate | | **Text chapters** | **Simple:** one 10s beat card. **Standard:** chapter A + chapter B (UI arc, transform, partial explode, return toward phone). No grids | | **ref2v** | One **10s** clip per chapter. Prompt starts with `[reference generation]`. Object + empty anchor as references, not keyframes | | **Join** | `mix_clips` once, `volume=1`. No mute. No music tool. No BGM overlay. **Simple** skips the join | --- ### Production stack | Parameter | Default | Notes | |---|---|---| | **Episode** | **~20 seconds** | **Standard:** 2 clips × 10s, then join. **Simple:** 1 clip × 10s | | **Engine** | `ref2v` · `reference_to_video` | Multi-ref identity lock. Forbidden: `i2v` / `ai2v` / `t2v` / `fl2v` / `director` | | **Clip duration** | **10 seconds** | Always set. Chapters are separate clips, then one join (Standard) | | **Video orientation** | **Portrait · 9:16** | Landscape only if you ask. Identity plate, anchor still, and video share the lock | | **Image refs** | Object identity **always**; empty anchor **always** | Identity = `t2i` (no photo) or `i2i` from upload. Anchor = `t2i` locations | | **Ref order** | **Object → anchor** | Identity plate, not a first-frame. Forbidden: single-image calls; empty anchor as opening frame; frozen replica of either still | | **Identity plate** | **On**, every no-upload / product still | Plain studio background, 3/4 product read. Forbidden: hands, phone, MR UI, or environment baked into the plate | | **Object lock** | **Same hero** | Unbranded default SUV or **your** product photo. Forbidden: added trademark badges, 1:1 licensed transforms | | **UI lock** | **World-anchored** | Panels must **control** paint, day/night, or transform—not decorative stickers | | **Mechanics lock** | **Hinge grammar** | unlock → hinge → lift → lock. Forbidden: melt/morph with no parts | | **Explode lock** | **Partial module** | e.g. headlight stack, sole layer, portafilter—**snap back**. Do not blur partial + full explode into one mush | | **Speaker lock** | **N/A — no speech** | No dialogue, no VO, no `generate_tts`, no burned-in captions | | **Dialogue** | **Off** | Story is FP motion, UI, and mechanical beats—not subtitle jokes | | **Picture audio** | **Clip foley, kept** | Light UI ticks, servos, snaps from the video. Join does not mute. No `generate_music` | | **Cut grammar** | **2×10s then join** (Standard) | `mix_clips` `volume=1`. Forbidden: mute join; second-pass BGM overlay | | **BGM** | **Off** | No music tool. Do not ask the video model to invent a score | | **Confirm** | **After chapter 1** (Standard) | Default pause so you can confirm the object and MR read. One-shot / generate-all skips that pause | | **Buttons** | **Written this turn** | Not a fixed catalog. Objects, gimmicks, and next moves named from this run | | **Language** | **User-typed lock** | Replies, buttons, todos, asset names in your language; image/video prompts stay English | --- ### Modes | Mode | You bring | Agent delivers | |---|---|---| | **Full auto-run** | “Make an MR teardown show” / generate all | Standard path → stills → 2 chapters → unmute join | | **Simple** | “Quick 10 seconds only” | One ref2v chapter; skip the join | | **Idea-first** | One-line premise (“matte drone that unfolds legs on a plaza”) | One `t2i` identity plate → empty anchor → beats → clip(s) | | **Photo-first** | Your product photo | Bind silhouette/color; `i2i` identity plate only; never swap the product | | **Pick-an-idea** | Nothing locked yet | 2–4 concrete **object + MR gimmick** buttons in your language; click → generate that hero | | **Object swap** | “Same show, but a sneaker / console / robot toy” | New identity plate / anchor as needed; same pipeline | | **Single-stage edit** | “Redo chapter 2” / “Change the explode module” / “New UI beat” | That stage only, then remake the affected chapter / cut | | **One-shot** | “Finish in one go / no confirm” | No pause after chapter 1; still pause on the finished cut with buttons | | **Reference clip (optional)** | A timing/motion reference video | Rhythm informs beats; pipeline stays identity + anchor + ref2v (no frame dump) | --- ### Example prompts **Full auto-run** > Make a full MR exploded-view show. Portrait, about 20 seconds. Unbranded electric SUV—UI, transform, headlight partial explode. **Simple** > Quick 10s MR clip: game console on a plaza anchor, one UI color change, then the port door hinges open. **Idea-first** > Chrome espresso machine MR show. Finger taps brew panel, then portafilter explode-view. Vertical. **Photo-first** > This is my product photo. MR teardown—world-locked UI, mechanical reveal, 9:16. **Pick-an-idea** > I don’t have a photo. Give me a few global gadget MR ideas and start. **Object swap** > Same pipeline. Swap the hero to a folding camera drone. **One-shot** > Generate everything in one go. Don’t stop after the first chapter. **Single-stage edit** > Redo chapter 2—the partial explode should be the rotor hub, not the headlight. --- ### When to use - Vertical **MR / Vision Pro-style** product or gadget **teardown**, transform, or explode-view shorts - You uploaded a **product photo**, or you only typed an object + gimmick - You want to **change the hero**, rewrite beats, **redo one chapter**, or remake the cut - Creators who want a **~20s join with original clip sound** (Standard), not a mute beauty reel **Not the right tool** when you need a plain catalog packshot, a **story-driven drama**, talking-head UGC, clay/brick/pixel game worlds, **spoken / lip-sync** tracks, a generated song overlay, storyboard grids for client sign-off, or real-world harm. --- ### Invoke `/mr-exploded-view-short` Or: *“Turn this into a portrait MR teardown—same object, world-locked UI, ref2v, keep the clip sound, no mute mix.”* --- **Your object · Your MR show · One coherent teardown cut.**

@jimi

Product

4 0 3

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# MR Exploded View Short

Make a **portrait (9:16) first-person mixed-reality “teardown show” clip**. Default output is **one unbranded object identity plate + one empty MR anchor environment + two 10-second ref2v chapters joined into ~20 seconds** (or **one 10-second chapter** in Simple mode).

This Skill has **no** structured project state. Keep facts in the reply or `create_document`. Reuse canvas URLs.

**Video channel (hard):** every chapter uses `generate_video(model='ref2v', gen_mode='reference_to_video', duration=10, orientation='portrait')`. **`duration=10` is a required tool argument.** Forbidden: omitting `duration`; `duration=5`; `i2v` / `t2v` / `ai2v` / `fl2v` / `director` / physical model names. `gen_mode='reference_to_video'` must accompany `ref2v`. `input_urls` = **object identity still, then empty MR environment plate** (exactly 2 images). Never put an audio URL in `input_urls`. Prompt = **six-section pack** in `references/04-video.md`; `summary` **must start with** `[reference generation]`. References are **identity + empty anchor**, not first/last frames.

**MR representation (hard):**

| Layer | What it is | What it is not |
|---|---|---|
| `<Picture 1>` | **Identity plate**: unbranded object (default rugged boxy EV SUV) on plain studio background, 3/4 front | A cinematic frame with hands/phone; a licensed car badge |
| `<Picture 2>` | **Empty MR anchor**: pavement/sky/plaza with spatial anchors, **no object, no hands, no phone** | A finished MR screenshot with UI baked in |
| Video prompt | FP ~14mm ultrawide, **continuous handheld inertia**, world-locked floating UI, mechanical transform / partial explode / internal push | Static tripod; subtitle cards; random brand logos |

**Zero CJK in this package.** User-facing runtime copy follows `user_lang`. Image and video `prompt` fields stay English. Algorithm: `references/00-language.md`.

On the **first user message**, silently `read_skill_file` **only** `references/00-language.md` once, then lock `user_lang` before any user-visible sentence or `generate_*`.

## When to use

- MR / Vision Pro-style **product teardown**, explode-view, or **mechanical transform** show
- User names a gadget, vehicle, toy, or device—or uploads a photo / reference clip
- User wants to redo one chapter or swap the hero object

Do not use for: story-driven drama, talking-head UGC, clay/brick/pixel game worlds, or real-world harm.

## Production modes

| Mode | When | Output |
|---|---|---|
| **Simple** | User asks “quick” / “10s” / one-shot with no timeline jargon | **1×10s** clip: summon → land → one UI state change → one visible mechanical change |
| **Standard (default)** | Default unless user picks Simple | **2×10s** + `mix_clips` (~20s): full MR show (UI arc + transform + partial explode + return toward phone) |

Details: `references/01-intake.md`, `references/03-storyboard.md`.

## Intent lock (first, every run)

Before tools, one internal sentence: **object**, **mode (Simple vs Standard)**, **photo or not**, **one-shot vs pick-an-idea**.

- Photo of product/vehicle → lock silhouette/colors; `i2i` identity plate in Stage 2.
- No photo → default **unbranded rugged boxy EV SUV** or user-picked idea from buttons; `t2i` identity plate.
- Vague → 2–4 concrete MR show ideas (object + one gimmick), pause with `set_guidance`; do not open-ended stall.

## Hard rules

- **Unbranded hero object** unless the user supplied their own product photo. Forbidden: Tesla/BMW/Ferrari badges, trademarked robots, 1:1 licensed transforms.
- **World-locked UI** must *do* something (paint, day/night, transform mode)—not decorative stickers.
- **Mechanical transform** uses visible stages (unlock → hinge → lift → lock). Forbidden: melt/morph swap with no parts.
- **Partial explode** (e.g. headlight stack) and **full explode** are separate beats—do not merge in one blur.
- **No narration, no TTS, no generated BGM.** Optional light diegetic UI/mechanical foley in prompt only.
- **FP camera**: breath, foots