Voxel Lightning World · সর্বজনীন Open Skill
Voxel Lightning World
Voxel Lightning World Digen-এ একটি সর্বজনীন Open Skill। খুলে দেখুন এই ওয়ার্কফ্লো কী তৈরি করে।
Game
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https://d7qlwi7tl2u27.cloudfront.net/skill-covers/prod/550336/2026-10-15/v64yjm8k.webp
# Voxel Lightning World A thunderbolt made of glowing cubes cracks down, and from the impact the whole frame rebuilds block by block: the person, the room, the sky, all reborn as a crisp 3D voxel world. ## When to use - The user wants to become this look in a video: a real photo turned into a short clip where a blocky lightning strike rebuilds the person and scene as a 3D voxel block world - A variant on a previous result (another style, length or orientation) Not for: Still images only, or animating a picture with no transformation. ## Inputs and gates | Input | Required | Default | Gate | |---|---|---|---| | Photo | Yes | — | One adult with the face clearly visible. Ask for another photo if the face is tiny, blurred, heavily covered or in profile | | Block theme | No | `grassy plains` | grassy plains (default), snowy taiga, desert temple, jungle, cherry grove, glowing cave | | Duration | No | `6` s | 6 or 10 | | Orientation | No | `9:16` portrait | Other ratios on request | - If the person may be under 18, stop and decline politely. Real-person photos must be of adults the user has the right to use. - Video does not allow NSFW content: keep wardrobe fully covering and refuse sexual requests. Suggestive fashion looks stay as still images. ## Steps 1. Read `references/transformation-reveal.md` before writing prompts. 2. **Identity read**: `recognize_image(image_url=<photo>, prompt='Describe this adult for identity preservation: face shape, eye shape and color, brows, nose, lips, skin tone, apparent age range, hair color and length, distinctive marks, glasses. One compact line.')`. 3. **Before frame**: `generate_image(prompt=<BEFORE>, input_urls=[photo], model='i2i.hd', orientation='portrait', aspect_ratio='9:16', name='Voxel Lightning World before', entity_type='work_in_progress')`: the person in their own clothes, already in the final scene, so both frames share the set. 4. **After frame**: `generate_image(prompt=<AFTER>, input_urls=[before frame, photo], model='i2i.hd', orientation='portrait', aspect_ratio='9:16', name='Voxel Lightning World after', entity_type='work_in_progress')`: the hero key art. 5. **Self-check, one retry per frame**: if the face no longer reads as the same person, regenerate with the identity clause first and fewer face effects; if the after frame looks like mild makeup, regenerate with a bolder silhouette and stronger costume change. 6. **Reveal video**: `generate_video(prompt=<MOTION>, input_urls=[before frame, after frame], model='fl2v', orientation='portrait', aspect_ratio='9:16', duration=<d>, name='Voxel Lightning World', entity_type='final_videos')`. If `fl2v` fails, fall back to `generate_video(prompt=<MOTION_I2V>, input_urls=[before frame], model='i2v', ...)`. 7. Reply in one or two sentences, e.g. "All set. Your voxel lightning world is on the canvas. Next I can do snowy taiga." Results appear on the canvas; never paste URLs. ## Prompt templates **BEFORE** ```text The same adult from the reference: <identity line>. Keep their real face, hair and everyday outfit exactly. They stand in the final scene of this concept: the person and the entire scene rebuilt as a premium 3D voxel block world in a <theme> biome: cube-built character with recognizable outfit colors, hair and pose, soft global illumination, no logos or game UI, but before any change, wearing their own clothes, calm expression toward camera. Medium-full shot, eye-level, cinematic photoreal still, no text or lettering anywhere. ``` **AFTER** ```text The same adult from the references: <identity line>. Same face structure, eyes, skin tone and recognizable likeness; no beautification or face reshaping. Intentional changes: the full look of this concept: the person and the entire scene rebuilt as a premium 3D voxel block world in a <theme> biome: cube-built character with recognizable outfit colors, hair and pose, soft global illumination, no logos or game UI. Same scene and framing as the first reference, now at its peak: