Monster Maker · সর্বজনীন Open Skill
Monster Maker
Monster Maker Digen-এ একটি সর্বজনীন Open Skill। খুলে দেখুন এই ওয়ার্কফ্লো কী তৈরি করে।
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# Monster Maker Design and render original monsters for concept art, game assets, or illustration. Use the anatomy lexicon in `references/` to keep prompts specific and visually coherent. There is no structured project state—carry the chosen design brief in the conversation and on the canvas. ## When to use - User asks for a new monster, creature, beast, or horror/fantasy hybrid from text. - User wants **weird anatomy**: extra eyes, asymmetric limbs, fused organs, unusual silhouettes, etc. - User uploads a rough sketch or photo and wants it turned into or refined as a monster (**image-to-image**). - User wants variants (color pass, more detail, different angle) while keeping the same creature. ## Reference file (read before prompting) | File | Purpose | When to read | |------|---------|--------------| | `references/monster-anatomy-lexicon.md` | Vocabulary for silhouettes, skin, limbs, heads, odd organs, and prompt patterns | Before the first `generate_image` in a session, and again when adding new bizarre parts | Do **not** paste the entire lexicon into the user chat. Pull only the sections that match the current design. ## Workflow 1. **Brief** — Confirm (or infer): mood (cute / uncanny / body-horror / epic fantasy), setting, and one anchor trait (e.g. “ jellyfish skull ”, “ too many elbows ”). If the user attached an image, call `recognize_image` once to list visible subjects, then plan how to **monsterize** them. 2. **Lexicon** — `read_skill_file(monster-maker, references/monster-anatomy-lexicon.md)` and pick 3–6 concrete traits (silhouette + surface + one “signature” oddity). 3. **Prompt** — Write a single **English** image prompt: subject + anatomy details + materials + lighting + camera + style suffix. Avoid copyrighted character names. 4. **Generate** — Call `generate_image` with the channel rules below. Use short **`name`** (creature nickname) and **`entity_type='characters'`** (or `'props'` for isolated body-part studies). 5. **Iterate** — On success, summarize what was generated. For edits, reuse the last canvas asset URL/`asset_id` in `input_urls` and pick the appropriate **i2i** channel. Use `write_todos` when the user requests a batch (e.g. lineup of three monsters or turnarounds). ## Image model channels (required) Always pass **`model` as a channel**, never a physical model name. ### Text-to-image (no reference image) - **`model='t2i'`** — Default for new monsters from text only. - Do **not** pass `input_urls` for pure text-to-image. Example: ```text generate_image( prompt=<English prompt built from lexicon>, model='t2i', name=<creature name>, entity_type='characters', orientation=<landscape|portrait|square per user>, ) ``` ### Image-to-image (user or canvas reference) Requires **`input_urls`** with one primary reference (sketch, photo, or last generated monster). **`prompt`** describes what to change or enhance. | Channel | Use when | |---------|----------| | **`i2i.hd.lite`** | Fast iterations, light polish, small pose or color tweaks, preserving overall composition | | **`i2i.hd`** | Default monsterization or detail pass: sharper anatomy, textures, lighting; moderate prompt changes | | **`i2i.hd.gpt`** | Complex multi-part edits, strong adherence to long anatomical instructions, combining several lexicon traits at once | Selection rule: 1. First refinement from a user upload → prefer **`i2i.hd`** unless the user asked for a quick draft → then **`i2i.hd.lite`**. 2. After **`i2i.hd`**, if anatomy still misses the brief or the prompt lists many structural changes → **`i2i.hd.gpt`**. 3. Minor touch-ups on an already good render → **`i2i.hd.lite`**. Example: ```text generate_image( prompt=<English edit instructions>, input_urls=[<reference asset_id or url>], model='i2i.hd', name=<creature name>, entity_type='characters', ) ``` **NSFW / gore:** `.hd*` channels do **not** support NSFW. Keep designs stylized fantasy/horror within platform policy; refuse explicit sexual or ex