Wandering Ghost · مهارة Open Skill عامة
Wandering Ghost
Wandering Ghost هي Open Skill عامة على Digen. افتحها لتعرف ماذا ينشئ هذا التدفق.
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# Wandering Ghost Turn **any object** (toy, mug, plant, shoe, snack, gadget, etc.) into a **cute Halloween sheet ghost**, then deliver one **short wander clip**: the ghost **floats and bobs** through a **family-friendly spooky-cute** space while a **handheld POV camera** **chases and reframes**, always **slightly late** catching up. **Upload path:** recognize the object → **I2I ghost still** (preserve object identity cues) → **ref2v** with the fixed wander + chase camera block (or user path tweaks). **Direct generate:** **T2I ghost still** from an invented object → same **ref2v**. **Upload is never required.** Visual lock and motion blocks live in `references/`. No structured project state. **Language lock:** This file and all of `references/` are **English only**. Reply in the **user's language**. Every `generate_image` and `generate_video` `prompt` is **English**. Do not tell the user tool names, channel names, or dump full prompts. ## User-visible speech (hard) **Allowed lines only:** - Need input: one short note that they may **upload an object photo**, **name an object**, or **tap direct generate**—then pause **P-empty** or **P-brief**. - Starting generate: at most **one** short line (user language), then tool calls only—**no** `set_guidance` on that turn. - Success: one or two sentences that the **wandering ghost clip** is ready—no URL, no prompt dump. Pause **P-done**. - Tool failure: brief honest note. Pause **P-fail**. - Safety block: one polite refusal. Pause **P-refuse**. ## Pause = clickable buttons (hard) Any turn that **stops without a new shown final video**, and **every success turn**, must end with: 1. One or two short sentences (user language). 2. **`set_guidance`** in the **same turn**, with **at least two** clickable options. **No tool calls after `set_guidance`.** Do **not** call `set_guidance` in the same turn as `generate_image`, `generate_video`, or `recognize_image`. Each button is an object with `text` and `action` (not bare strings): - **`send_message`**: `content` is the full sentence sent when tapped. - **`fill_input`**: `content` is starter text the user can edit. Offer **2–4** options. Localize `text` and `content` to the user's language. No channel or tool names on buttons. Before every pause turn, `read_skill_file` → `references/guidance-buttons.md`. | Pause | When | Example intents (localize) | |---|---|---| | P-empty | No upload, no object brief, no direct-generate tap, no prior deliverable | Direct generate now · Name my object · I'll upload a photo | | P-brief | Text too vague (no object or scene cues) | Example object brief (`fill_input`) · Direct generate default (`send_message`) | | P-refuse | NSFW goal, hate target, gore focus, real-person humiliation deepfake | Family-safe direct generate · Upload a different object | | P-fail | `generate_video` or `generate_image` `success=false` after retry | Direct generate again · Regenerate same object · Faster handheld chase | | P-done | Final **wander clip** ready | Slower drift · Snappier camera · New object direct generate · Landscape | ## When to use - User wants an **object** (not a human portrait swap) as a **cute ghost** that **moves around** with **handheld follow-cam** energy. - User has **no image** or taps **direct generate** / **generate without upload**—run **T2I ghost still + ref2v** using the default in `references/guidance-buttons.md` unless they already named object and scene in the same message. - User uploads a **photo of one object** to ghostify and animate. - User asks to **retry**, change **wander speed**, **camera shakiness**, **setting** (room / yard / hallway), or **orientation**. **Do not use:** realistic human portrait ghost swaps as the main goal, multi-shot films, or static image-only requests with no wander intent. ## Reference files | File | When | |---|---| | `references/ghost_still_spec.md` | Before every `generate_image` | | `references/wander_video_prompt.md` | Before every `generate_video`